The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Ok, I'm finally getting C3C off ebay to save some bucks on what seems to be a risky venture. All I've read so far are negative comments...
Are there any good reasons to play C3C vs. PTW???
"If you're not having fun, then you're losing the game."-Copyright Warrior Poet 11/18/2002 "No plan survives first contact with the enemy."-Tsun Tzu -Don't know when B.C.
Well, there is some neat new stuff. 2 new civ traits, 7 new civs, some different bonus tiles (sugar, tobacco), some new wonders, some tech tree changes (first to philo gets a free tech like in CivII, and the newest patched played with the industrial tech tree a bit) and a significantly changed corruption system.
That's just the "epic game." There are also the conquests themselves. Some of 'em are pretty cool. Especially if you don't deliberately exploit them (buying up all the AI workers & getting alliances with everyone against Carthage on turn one in the Rise of Rome scenario, for example).
There are definitely problems. But since you've clearly already seen them mentioned, I won't go into that here.
Despite its current state, there are some game play improvements in C3C that you can't mod into PTW, so I would not go back to PTW: Scientific leaders, AA capability, the new ground and sea bombardment mechanics, the new corruption model.
I admit that I like the implementation of lethal bombardment.
I'm not sure I like the idea of Celts being agricultural...
That sub bug I keep hearing about realy erks me...Then again, I rarely use subs...
They removed Radio from the Industrial Age right? I'm not up to date on the tech tree changes, sorry. I can live with those I'm sure. However, if anyone here doesn't mind reposting them, I'd appreciate it
One more thing...have any of you seen a noticeable difference in the new corruption calculation?
"If you're not having fun, then you're losing the game."-Copyright Warrior Poet 11/18/2002 "No plan survives first contact with the enemy."-Tsun Tzu -Don't know when B.C.
I'm not sure I like the idea of Celts being agricultural...
Yes, you will. Agr is a great starting attribute, allowing you to get a boost on city growth: 3 food for city tile, cheap aqueducts. And with 2 food irrigated deserts, you can place your cities almost anywhere.
And you'll definitely love how C3C reduced the cost of the Gallic Swordsmen from 50 to 40.
If you'd like to try out the new Celts in a designed scenario, you might want to try AU502 - Swords and Ploughshares It is the latest Apolyton University course where a lot of people play the same game as a comparison game to help everyone increase their game play. It's non-competitive and you can post your results in the respective During Action Reports or not if you don't want to do so.
My most successful C3C games so far have been a couple with the Celts and one with the Netherlands. The Agricultural trait is quickly becoming my favorite, although anything would be hard pressed to replace the Industrious trait as it was implemented in PTW.
Hope that woman I bought the game from ships this thing to me asap, lol!
Apolyton U, eh? hmmm.... Thanks for the info, Rhot, I'll get over there.
Concerning the changes to corruption, is this in a thread already? I haven't found it yet, but I'll keep looking.
Don't get me wrong, I see the HUGE advantage of being agricultural, but something about the militeristic tag always tugged at my heart strings...could be my scotch-irish roots...
"If you're not having fun, then you're losing the game."-Copyright Warrior Poet 11/18/2002 "No plan survives first contact with the enemy."-Tsun Tzu -Don't know when B.C.
Alexman did make a thread... check the Strategy forum. It should be something like "Everything you wanted to know about corruption: C3C edition." I'd find it for you, but I've gotta run, sorry.
I was really dissapointed with the game (relatively speaking, of course. It is a civ game after all ) when it first came out. Civ 2 was much easier to mod and all of that, but now, with conquests - I am really happy with the game and find that my loyalty (or perseverance - whichever you prefer to use) has paid off. I won't list the reasons why it's great now, but in short, after having played civ3 without the addons again on a friends PC - I can simply say that it just IS better in all way, and brings the game much closer to my original expectations when I bought civ3 in the first place.
A: "We claim this land in the name of..." B: "You can't claim this land for anyone, it's ours, we live here!" A: "Do you have a flag?" B: "Erm... No... Why?" A: "Well then, there you have it. No flag, no country. Those are just the rules I'm afraid, old boy. Sorry about that, no hard feelings I hope."
Ok, I read Alexman's amazing posts...both the civ3 and the C3C editions...why do my eyes hurt???
So....RCP is out, it will only hurt you if you are into mongo huge empires....
Communism is mega powerful now, like everyone says, except now I see why....
The biggest factors in corruption seem to be OCN and City Rank...
Distance runs a close third, but seems to be more easily managed, via wonders, etc...
C3C cannot be played like PTW at all then...at least not in city placement...
Alex, too bad there aren't any Industrious and Agricultural civs...lol
"If you're not having fun, then you're losing the game."-Copyright Warrior Poet 11/18/2002 "No plan survives first contact with the enemy."-Tsun Tzu -Don't know when B.C.
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