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All Hail!! A call to access Open-Source

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  • #16
    Epitaph

    Well having fallen, as I believe like many others here from the beginning of this year (2004) to a false sense of hope concerning C3C patching and editor/feature enhancements by Firaxis, I admit duplicity and accept responsibility. However, I am hopeful that the great ideas, thoughts, concepts and yes hopes will find there gainful way into the gaming world. Even if convoluted. Further, I continue developing my own mod and wish all the best.

    Sincerely,
    Now a Prince
    The Graveyard Keeper
    Of Creation Forum
    If I can't answer you don't worry
    I'll send you elsewhere

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    • #17
      i guess they could open up AI algorithms and the editor code. it's clear that the whole graphics engine won't (ever) get released, but some optimization tweaking by the community _could_ make sence.

      i remember seeing the corruption algorithm published somewhere and gramphos finding quite a few optimization possibilities. with his changes, there wouldn't be the 512 city limit!

      but no, i don't believe anything will be changed
      - Artificial Intelligence usually beats real stupidity
      - Atheism is a nonprophet organization.

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      • #18
        not in a thousand years will that code be released. They didn't even give us events.

        though I support it just the same.
        For your photo needs:
        http://www.canstockphoto.com?r=146

        Sell your photos

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        • #19
          However, the efforts that Firaxis put into making things ‘available’ in C3C to modders is very thoughtful and appreciated. I am continuing to learn and use all that is there available in the Game Editor.

          I note that the ‘behavior’ of Goody Huts ‘is skewed’ with each difficulty setting and getting techs there from only occurs in the first age. Here seems a small leap to add these conditions in like manner in the ‘Difficulty Levels’ tab. Why? Because the huts are simply triggers. One line of code putting ‘barbarians’ afoot, another leaving a luxury, another giving a tech etc. Some dialog access to this would go a long way to assist modders in making better scenarios!!! Especially if the line where barbarians appear could be specified to ‘other’ units of any CIV.

          Aligned to this, are the available settings that influence ‘barbarians’, such as the raging deluge. We desperately need access to the ‘how many’ part of advanced barbarians appearing.

          P.S. please take my comment, ‘one line of code’ lightly!
          The Graveyard Keeper
          Of Creation Forum
          If I can't answer you don't worry
          I'll send you elsewhere

          Comment

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