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Patch 1.22 released

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  • Patch 1.22 released

    Firaxis have just released patch 1.22 on their site. The patch requires patch 1.20 to be installed first. Fixes some of the issues discussed in this forum.

  • #2
    Hope this is not an APril fool thing.

    Comment


    • #3
      Heres the Link

      Founded in 1996, Firaxis Games is a world-renowned game development studio with an unwavering mission to “build games that stand the test of time”. The name Firaxis, a fusion of “fiery” and “axis,” communicates the company’s dynamic development process that results in the creation of groundbreaking titles with unparalleled gameplay delivered to gamers around the world. Under the creative direction of industry legend Sid Meier, Firaxis has released dozens of hit games on multiple platforms and is recognized as an industry leader in game development.


      Fixes the following

      Civilization III: Conquests v1.22 Patch

      NOTE: In order to take advantage of the fixes contained within this update you must download and install Patch v1.20 before installing this patch.

      Patch v1.22 includes fixes for the following issues:

      Multiplayer Loading Problems
      Conquests Industrial Tech Page Problems
      Game Limits for Multiplayer Tournaments
      Radio Text Fixes

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      • #4
        they shoud immediately release a 1.25, for which you don't have to load the 1.20 first....

        Comment


        • #5
          Oh well, after all the bad words, this is quick!
          You know, making a mistake is bad. But it's almost good if you're able to fix the problem quickly!

          thanks for the quick update!
          Formerly known as "CyberShy"
          Carpe Diem tamen Memento Mori

          Comment


          • #6
            I imagine this was a really quick fix for specific things, and I'd bet a larger, more substantial patch will be coming in the next week that has "all in one" status.
            Friedrich Psitalon
            Admin, Civ4Players Ladder
            Consultant, Firaxis Games

            Comment


            • #7
              I bet that you'll get a same results regardless do you use standalone version of 1.22 which will be next week, or this one.

              Comment


              • #8
                Next week a full version with all files included will be posted.


                This is what it says CFC
                Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                Then why call him God? - Epicurus

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                • #9
                  Some things are still not done 100% with 1.22:

                  -MPTournament.biq still has Radio tech fully implemented
                  -same for all other optional biq files in scenario folder
                  -not all Civilopedia entries for Radar Towers are fixed (Radar Tower decsription from Game Concept group of entries and Worker Actions group of entries still refer to Radio)
                  -Readme.txt in conquest folder is not updated, while one in text folder is
                  -readme and installer refer to 1.21 patch


                  Still, I could call all this a group of minor bugs.

                  Comment


                  • #10
                    oh, silly firaxis. here's hoping by fixing these problems they didn't tear a rift in the space time continuum.
                    "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
                    - Ender, from Ender's Game by Orson Scott Card

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                    • #11
                      well that's something

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                      • #12
                        well that was quick...
                        You saw what you wanted
                        You took what you saw
                        We know how you did it
                        Your method equals wipe out

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                        • #13
                          I just have to say that I'm really glad Firaxis admitted to making a mistake and attempted to fix it as quickly as possible. In my line of work a very simple mistake could cost the company a lot of money. Mistakes do happen (though most of the time not ones that cost money which is good). Luckily my company takes the road that they do happen and if you act to correct your mistake and learn from it so as not to make it again then it's not a bad thing.

                          In this case the mistake has been made and now fixed and I'd like to think Firaxis has learned from it to do a bit more testing before sending out patches since even minor changes can have resounding affects.

                          I guess this was a long winded way to say 'cool' , and I'm glad Firaxis is working to correct the mistakes made. I won't be one of the ones to hold this mistake against them.

                          Comment


                          • #14
                            Neither will I, despite much verbage on my part. However, my call to community and Firaxis is sincere. Firaxis, go ahead now, move on to CIV 4, may all blessings and Good Fortune be with you and your efforts. There are indeed 'many' thankful and cheering you on.

                            Meanwhile... an arrangement for some organized group of CIV fanatics to 'access the code' and commence to produce the 'changes' and 'tweaks' we keep crying for I believe is advantageous to all. We will know first hand what can do. Will be responsible for the results, may better preserve and enhance the legacy of CIV3 as Conquests. We will build a better MP and Editor that even bold Mods can be built upon. More money to Firaxis will flow from base sales of the underlying CIV3, Conquests Vanilla and your reputation Firaxis will I believe have a better chance. Nothing that personal about this pragmatic observation, just dealing with 'what is' now on the table.

                            Sincerely,
                            The Graveyard Keeper
                            Of Creation Forum
                            If I can't answer you don't worry
                            I'll send you elsewhere

                            Comment


                            • #15
                              I'd say they keep dropping their patches on this forum as soon as they have it coded. This is probably the best community of testers. Within a few hours the bugs have been documented. Cheap and quick. In that way Firaxis can save some money they can invest in faster coding.

                              Therefore a faster good working patch for us all. I see "win-win" oppurtunities....
                              don't worry about things you have no influence on...

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