Things are hacking me off, most which could be easily fixed or optioned -
like, you miss a wonder and it won't let you save the production until another wonder becomes available - leading to the 500 coin granary.
and as soon as an ai civ launches a spaceship the game is over, WTF?
Seems like the ai is calibrated so basically the ai civs are always ahead of you no matter what you do,
The strategic map doesn't scroll. That one is really annoying if your civ cuts across the edges of the map. It makes it hard to develop strategy as well by stopping you from looking at the map from different angles.
You don't get any real sense that if you change settings like tax or luxuries that it has an appreciable effect on your civ
Some of the government types seem quite similar, it's hard to see how monarchy differs from feudalism, communism from fascism, I can't tell the difference.
The game is almost unplayable at higher levels
The game doesn't seem to accelerate at the end - unlike civ 1 and 2 where the end game was exciting and every turn and every decision in a turn seemed to count and could influence the outcome.
Tech stealing and espionage is way too expensive. These were things that once evened up the ai's cheating advantage.
Cities changing sides happens too easily under the culture rules - causing chaos with invasions.
Some of the short game options destroy the civ rather than have it fall into your lap once the victory options are satisfied. How dumb is that?
Invading units are hamstrung on movement, turning every invasion into the hundred or thousand years war.
Units must be fired individually - I'm getting RSI from just firing my cannon before every attack.
The zoom options are limited to 2. Why? Civ 2 had multiple zooms.
Talk about kill the fun. I hope civ 4 gets back to the spirit of civ 1 and 2. Or maybe we have to wait for a whole new franchise.
like, you miss a wonder and it won't let you save the production until another wonder becomes available - leading to the 500 coin granary.
and as soon as an ai civ launches a spaceship the game is over, WTF?
Seems like the ai is calibrated so basically the ai civs are always ahead of you no matter what you do,
The strategic map doesn't scroll. That one is really annoying if your civ cuts across the edges of the map. It makes it hard to develop strategy as well by stopping you from looking at the map from different angles.
You don't get any real sense that if you change settings like tax or luxuries that it has an appreciable effect on your civ
Some of the government types seem quite similar, it's hard to see how monarchy differs from feudalism, communism from fascism, I can't tell the difference.
The game is almost unplayable at higher levels
The game doesn't seem to accelerate at the end - unlike civ 1 and 2 where the end game was exciting and every turn and every decision in a turn seemed to count and could influence the outcome.
Tech stealing and espionage is way too expensive. These were things that once evened up the ai's cheating advantage.
Cities changing sides happens too easily under the culture rules - causing chaos with invasions.
Some of the short game options destroy the civ rather than have it fall into your lap once the victory options are satisfied. How dumb is that?
Invading units are hamstrung on movement, turning every invasion into the hundred or thousand years war.
Units must be fired individually - I'm getting RSI from just firing my cannon before every attack.
The zoom options are limited to 2. Why? Civ 2 had multiple zooms.
Talk about kill the fun. I hope civ 4 gets back to the spirit of civ 1 and 2. Or maybe we have to wait for a whole new franchise.
Comment