The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
There would have to be a limit to this otherwise it would make culture bombarding way too easy (cultural Vic's are unsatisfying anyway) Probably a limit of two artists per city and they should cost at least 2 gold to maintain.
Edit:
On a related topic, how about some industrial to modern city improvements to provide culture. Below are some options:
Art Museums
Night Clubs (also provide happiness)
Stadiums (really an upgrade of the Colloseum)
Resort/ Spa
Casinos
Broadway (SW)
Hollywood wonder
Cinemas
Mass Media (SW)
Of course not all of these could or should be in Civ 4 but an addition of 1-2 of these would be a good improvement to the late industrial and modern game
* A true libertarian is an anarchist in denial.
* If brute force isn't working you are not using enough.
* The difference between Genius and stupidity is that Genius has a limit.
* There are Lies, Damned Lies, and The Republican Party.
I like it. The main problem is then that the buildings normally relied on for culture aren't as important. Cultural buildings (happiness) are already rather useless IMO. Maybe that's irrelevent though, as I already don't build them in most cases (research culture is more than enough usually).
I think it will make it way too easy to expand culture borders in captured cities (and in your own more corrupt cities).
I'm with Aeson on the usefulness of happiness buildings. The only time I would build a temple is to expand cultural borders (or if I have nothing useful to build which happens sometimes). With culture specialists I doubt I'd ever build a single temple.
This can be adressed by making temples etc. more useful, but then it becomes a pretty complicated change.
It is only totalitarian governments that suppress facts. In this country we simply take a democratic decision not to publish them. - Sir Humphrey in Yes Minister
But I prefer to have a Republican Democracy as my government and war weariness is much more managable with happiness improvements. Also I might actually play with cultral victory enabled if more cultural options were available after the Midieval age.
I also like to play well into the modern age so I do not see modern age improvements as unnecessary or useless.
* A true libertarian is an anarchist in denial.
* If brute force isn't working you are not using enough.
* The difference between Genius and stupidity is that Genius has a limit.
* There are Lies, Damned Lies, and The Republican Party.
You probably think I'm nuts for going to Republic first before democracy.
* A true libertarian is an anarchist in denial.
* If brute force isn't working you are not using enough.
* The difference between Genius and stupidity is that Genius has a limit.
* There are Lies, Damned Lies, and The Republican Party.
And to think that I have actually had a 1 turn transition to democracy. (builder game, bee-lined to it, ended ancient age in 2750BC)
* A true libertarian is an anarchist in denial.
* If brute force isn't working you are not using enough.
* The difference between Genius and stupidity is that Genius has a limit.
* There are Lies, Damned Lies, and The Republican Party.
It is a good idea. And don't fear it to be overpowered: a specialist costs mucho, in that he doesn't produce the many riches of a worked tile.
Besides, now that specialists have been boosted in Conquests, there are better things to do with your plentiful population than making them artists: an excess population of civil engineers or of scientists (now 3 times more interesting then before) can really make a difference. An artist doesn't produce any immediate benefit, and one culture isn't that much.
"I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident "I never had the need to have a boner." -- Dissident "I have never cut off my penis when I was upset over a girl." -- Dis
I like the Free Artistry timing too....in C3C the AI doesn't seem to research it until very late, so it may place more emphasis on that tech (or perhaps that's because of the flavours in the AU Mod I play with).
So if you meet me have some courtesy, have some sympathy and some taste
Use all your well-learned politesse, or I'll lay your soul to waste Re-Organisation of remaining C3C PBEMS
Thats a good idea, but 1 culture point is too much each 'Artist' or 'Spy Agent'. Either the first culture limit of 10 should be increased, or each Artist should only produce 0.2 of a point- Then it would take 25 turns to expand with 2 artists.
It would be great for modding, either allowing all laborers to produce a Culture bonus, so culture expands more with a bigger population.. simulating How bigger populations have more democratic and inter-cultural control. Negative culture could be incurred for Police men too, or Scientists or others , depending how you understand culture should work.
A Spy or Diplomat Specialist type would be good too, or maybe it would be similar to Artist. This would defend against espionage attacks and maybe attack enemy targets using espionage. It could reduce spying costs nearby , or even give a chance of sabotaging nearby enemy units. They could also put down Resistance , but decrease luxuries and culture.
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