am definitely finding catapults, trebs, and cannons to be very worthwhile - especially for bolstering my military from towns without barracks, where I can afford to do a slower build of a "less important" unit until I grow enough to build a worker/settler or between necessary city improvements, such as markets, aqueducts, courthouses or if happiness is really suffering or I really need culture, a temple(preferably after the CH).
Cats/Trebs/Cannon are cheap enough to fit in the build queue in those cases and not impacted by not coming from a barracks.
Cats/Trebs/Cannon are cheap enough to fit in the build queue in those cases and not impacted by not coming from a barracks.
I've had games where I find I've little to no bombard force, and I realize it's because I was doing so well early on as a builder that I had Sun Tzu before my major military buildup, and thus didn't fit cats/trebs into the build queues. This is especially true if I'm really fast to engineering (say I'm playing a scientific civ, nail the CoL+Philo = Republic free AND get engineering as my bonus medieval tech). Trebs are 30 shields. Cats, at 20, are easier to fit in.
Just like you said, I find it more difficult to build bombard units in cities with barracks. So there are times when I will suddenly switch every unit-building city over to a round of artillery units, and *wham* pump out 20 arty or so.
-Arrian
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