I really like Plotinus's idea. I agree its not just having more things to build, its about variety and choices. I haven't played that many C3C games (okay including vanilla C3 I guess its adding up) but they are beginning to feel repetitive. I do tend to build the same things in the same order. And of course, yes, I also tend to get all my workers to do the same basic things - its largely a "no-brainer". I don't think it would be hard to change this so that one has to make a few strategic decisions with each city.
Having added a few build items via the editor, which does seem to be helping in forcing me to make choices, I will now (when I get home) check into ways to use the editor to put restrictions on how things might get built, either by city location, size, etc. I don't remember seeing ways to do this though (apart from water v. land-based improvements). Suggestions welcome.
Having added a few build items via the editor, which does seem to be helping in forcing me to make choices, I will now (when I get home) check into ways to use the editor to put restrictions on how things might get built, either by city location, size, etc. I don't remember seeing ways to do this though (apart from water v. land-based improvements). Suggestions welcome.
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