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  • AI civ's on regent or above level

    I am having difficult to have a decent victory on regent level. Until now I can only win by regicide (By dropping 2 ICBM's on all capitals). This feels however a bit as a sour looser since other civ's are more advanced then me and have become too strong to attack city by city.

    Most of the time I start very well with creating a lot of early wonders (like the the Great Library but don't need it) but somewhere during the second era I start loosing my advantage. To my horror I see small empires with maybe only a quarter of my cities being more advanced then me. (I do off course create libraries and universities...) Since I try to be the most advanced and the most wealthy empire (so it can be diverged to research) I do not make too many soldiers, which leads sometimes to other empires to attack me. And here is another weird thing. When I am at war, my economy goes down the drain and I need to lower my research to ridiculous low levels until there is peace again. However the other civ's are fighting much more wars then I do but seem not to suffer the same negative effect as I do although they never seem to have a penny at any moment so how can they finance their wars.

    Am I doing something wrong with the governor that controls my cities or is it something else?

  • #2
    War weariness is a problem under Republic and Democracy but not under other governments. When AIs fight long enough wars, they eventually change governments to Monarchy or, later in the game, to Communism or (in C3C) Fascism.

    If you could post a save from one of your games, preferably from a little after you've started falling behind, that would make it a lot easier to diagnose why the AIs are pulling ahead of you. Without that, all we can do is speculate on some possibilities, the most obvious being if you don't have enough tile improvements.

    Nathan

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    • #3
      Most of the time I start very well with creating a lot of early wonders (like the the Great Library but don't need it) but somewhere during the second era I start loosing my advantage.
      One good way to improve your entire game is to improve your Ancient game, and a great way to do this is to purposely not build any Ancient Wonders. This forces you to concentrate on other, (more) important matters, such as infrastructure, military, diplomacy, etc.
      If that's too extreme, try picking any one Ancient Wonder except the Great Library. Just one. This will free up the towns you are using to build wonders forcing you to learn to play without the wonders.

      Just a suggestion.
      And definitely, post a sav and a screenshot.
      "Just once, do me a favor, don't play Gray, don't even play Dark... I want to see Center-of-a-Black-Hole Side!!! " - Theseus nee rpodos

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      • #4
        One word: trade.

        Regent is the first level at which trading techs becomes a necessity, simply because the AI trades freely amongst themselves. If you're out of the loop, you can fall behind quickly, even if individually you outresearch every AI civ. That you are seeing smaller civs well ahead of you in the middle ages suggests that you're getting cut out of the trading loop early.
        Solomwi is very wise. - Imran Siddiqui

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        • #5
          I would expect tile improvements to be the main issue. Trade can help you, but you should not need it at Regent.

          You can hurt the AI by selling them tech for GPT to make it harder for them to research and easier for you.

          So tile improvements is just saying you lack workers and maybe have your cities too far apart. Irrigate more than is useful in the early game and not have enough roads.

          But a save is the best way to get input.

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          • #6
            Thx everybody for his input.

            I will attach 2 save games.

            1. 800 BC A time when I am still 'the' man
            2. 1020 AD When reality forces me to be humble

            Again my eternal gratitude for your help
            Attached Files

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            • #7
              here is the second...
              Attached Files

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              • #8
                It should be noted that these are accelerated production games.
                Founder of The Glory of War, CHAMPIONS OF APOLYTON!!!
                '92 & '96 Perot, '00 & '04 Bush, '08 & '12 Obama, '16 Clinton, '20 Biden, '24 Harris

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                • #9
                  Also, I noticed that you use the city governer. Just a little hint, the city governer (which is an AI routine) is almost never any good.

                  I only use it for cities that I have newly conquered to prevent unhappiness when resistance stops.

                  Secondly, don't be afraid to fight. In fact, I would make it a priority. Pick one and use the advantages that a human has over the AI to whip on them and sue for peace. Look to soo who is void of Iron. Anyone without Iron is a good target.
                  Founder of The Glory of War, CHAMPIONS OF APOLYTON!!!
                  '92 & '96 Perot, '00 & '04 Bush, '08 & '12 Obama, '16 Clinton, '20 Biden, '24 Harris

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                  • #10
                    Are PTW or C3C? I must admit I have never used the AP, but I did run a few turns from someone elses AP game.

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                    • #11
                      Is this a regicide as well?

                      Anyway try to use no more than CxxxC spacing. The CxxxxC or wider will really slow you down in the late ancient, early middle ages. Too many tiles to work and too few citizens to use them.

                      It is also harder to defend. You end up with lots of open space with no roads and it takes longer to send units forward.

                      It causes you to not found near bonus tiles that could be very powerful.

                      You are in a GA and have so many unmined tiles, so you lose the extra shield. I would be researching Steam, no Nationalism.

                      Steam is maybe the most important tech you could get.

                      My one exposure to AP, suggests it is not the way for people to play that are not very solid in the basic empire building aspects.
                      It lends one to just crank out units and settlers endlessly.

                      I see you have 228 units with 0 free support, so being in Demo is costing you a fortune. That is a lot of beakers for research.

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                      • #12
                        The most obvious problem I see is that the military has huge numbers of obsolete units instead of smaller numbers of more modern ones. That can be okay, at least up to a point, for governments that have plenty of free unit support and can use obsolete units as military police to keep people happy. But it's a disaster in Republic and Democracy. If, instead of building wealth, you would build some modern units and disband the obsolete ones, you could have a military that is both much stronger and much smaller and cheaper to maintain.

                        I also agree with vmxa1 that your cities are too far apart. Emperor-level and higher players tend to overlap cities a lot, deliberately creating a situation where most can't grow much if any past size 12 because the game is half over before cities can grow past size 12 anyhow. (A variation is to set up a city pattern where the cities are spaced tight initially but some will be disbanded later to let others grow.) But whether you want to go with quite that tight a spacing or not, leaving tiles that none of your cities can work is a bad thing.

                        Another problem is your lack of luxuries, because marketplaces plus luxuries can provide the biggest happiness boost of anything in the game. When I get a tech lead, I generally try to trade techs for luxuries plus as much gold (both up front and per turn) as I can squeeze out of the AIs. The bigger, happier cities that luxuries make possible and the extra gold to finance research combine to help me keep and extend my tech lead in spite of the fact that I'm trading a tech or two away every twenty turns. I don't know how Accelerated Production might affect that since I never use it, but selling techs to AIs is a pretty standard strategy.

                        And there are also very serious problems with what your workers have been doing. You have cities at their current maximum size with big food surpluses that they have absolutely no use for because too many grasslands are irrigated instead of mined. Desert tiles are mined even though the cities in range to use them cannot possibly come up with the food to work them all. And in the meantime, there is jungle up north that has been left uncleared while workers spent all that time building useless mines. There are very definite advantages to managing workers yourself instead of using the automation mechanisms if you can stand to do it.

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                        • #13
                          Thx everybody for their replies. I still have much to learn I see

                          I always tried not too put my cities close together because I thought that it would decrease their chances of growth (since they overlap tiles)

                          I didn't know accelerated production did make such a difference (I only use it because I want to cut down on the gaming time)

                          I will be a bit more aggressive (although I like a peaceful civilization) if I am able to limit the negative effect on my economy.

                          nbarclay: you were right about the workers being inefficient when set to automatic. However controlling every worker is very tedious & boring. I will try to get a trade-off

                          I am however wondering if the problem with the workers is not related to the mix I have instructed my governors to follow. Has anyone experimented with this? (focus on food...etc)

                          I will at least try to implement this new information into a fantastic new game (for those that are wondering about the name of the civ, I live close to Antwerp a city in Belgium)

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                          • #14
                            Regarding overlap...

                            The upper level players (Emp, Demi, Deity, Sid) often use 3-tile spacing, like so: City-tile-tile-City.

                            I, a Monarch/Emperor player, typically use 4-tile spacing:

                            City-tile-tile-tile-City. That is a compromise between early game advantage and late-game super cities. It will work just fine on Regent or Monarch.

                            Regarding worker actions: if you allow the AI to control your workers, it will do stupid things with them. Period, end of story. Taking direct control of your workers, and learning what to do with them, is a crucial element of the game. City governors are also pretty dumb. Emphasize production, but manually check on where your citizens are allocated. Set it up yourself - you will learn more and you will do better.

                            Basics: roads everywhere. Mines on grassland in despotism, try to avoid developing hills or mountains in despotism if you can (despotism "eats" some bonuses like the 3rd shield from a mined hill, and since hills take twice as long to develop as grassland it makes sense to wait a bit).

                            Growth is very powerful. Granaries (or the Pyramids) will really boost your population, which is a good thing. It will allow more settlers and more workers, the two most important units in the game.

                            This is without looking at your game, btw, but I get the sense of things from Nathan's post.

                            Welcome to Apolyton, and good luck!

                            -Arrian

                            p.s. Note that republic provides some unit support. 1 free unit per town (size 1-6), 3 per city (7-12) and 4 per metro (12+). True, the units above your "allowed" number will cost you 2gpt in upkeep, so keep that in mind. The corruption difference is fairly small. The main advantage is the worker speed boost, but unless you're a religious civ that will only suffer 1 turn of anarchy, I don't see that Demo is worthwhile.
                            grog want tank...Grog Want Tank... GROG WANT TANK!

                            The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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                            • #15
                              Lambiorix_be, it will be very hard to win at Regent or better if the workers are automated. If you add in letting the governors running the cities, you are then basically just another AI. You will then need a superior start location to differentiate yourself and win.

                              You can win at this level by just running you workers with some efficiency. Above Regent you will need to be more efficient to win and manage your core cities at least.

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