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Rushing 1 population causes 1 unhappy face for 20 turns.
What about rushing 2 citizens? Will it cause 2 unhappy faces for 20 turns or 1 unhappy for 20/40 turns?
Good question, I never noticed. It should be offset by having two less pop. So if you had 5 pop and had it 2H 1C 2U and rushed, you have only 3 pop left. So what every happy improvement or lux or slider you used, should hold them in check.
Will be looking for someone to give the real scoop.
The answer to your question though (once you replace 20/40 with 40) is both, annoyingly, depending on the circumstances. Think of it as person/unhappiness turns you must pay. For example if you only have 1 citizen to bear the person/unhappiness and you did 2 rushes it will last 40 turns for 1 person. If you have 2 it will last 20 turns, with both citizens affected.
So basically if I pop-rush 2 citizens, I get 2 unhappy citizens for 20 turns; if I pop-rush 1 citizen each in 2 consecutive turns, I get only 1 unhappy citizen but for 40 turns, right?
Well usually Fistleaf with higher city totals 1 citizen bearing the whole amount of unhappiness turns is not an issue. So the standard would be 2 citizens each bearing 20 turns each, although the way to understand how the situation works is through my example. If you start from 3 then the example works perfectly, since there will only be one worker to bear the 40 turns after 2 rushes.
Also since an early patch the effects are cumulative and your first citizen can become double or triple unhappy as you do more rushes. This means you can't just keep rushing without ruining the city forever (unlike in the release version), since that one citizen will be mega-unhappy (requiring more and more luxuries to stay content) and it will take the cumulated number of turns to wear off with one citizen.
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