As I understand it, one beaker is simply one gold devoted to science. If this is the case, and an empire had enough specialists and, say for a round number, 3000 total income, couldn't the same effect as 150 taxmen (300 gold) be generated by 100 scientists (300 beakers) and a -10% bump on the science slider, thus producing the 300 gold and leaving 50 specialists to either become workers or generate additional revenue/shields/corruption fighting? Rough model, I know, but just thinking big picture off the top of my head here on something I'm sure was discussed upon the release of C3C.
Granted, most empires won't have enough specialists to make up 10% of total income in research (I don't think), and they may have added a beaker<->gold modifier in C3C (though I'm unaware of one if they did, and don't believe this is the case), so tax collectors aren't "never use them" obsolete, even if my first paragraph is true. If true, though, this does introduce some interesting, and elegant, potential variations on specialist usage, especially if one has a half dozen or so conquered metros sitting around not producing. Not that the introduction of engineers and policemen didn't do that already, mind you.
Granted, most empires won't have enough specialists to make up 10% of total income in research (I don't think), and they may have added a beaker<->gold modifier in C3C (though I'm unaware of one if they did, and don't believe this is the case), so tax collectors aren't "never use them" obsolete, even if my first paragraph is true. If true, though, this does introduce some interesting, and elegant, potential variations on specialist usage, especially if one has a half dozen or so conquered metros sitting around not producing. Not that the introduction of engineers and policemen didn't do that already, mind you.
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