One thing everyone who's played Civ much knows is that AIs aren't all that competent at fighting each other. Lately, I've started sometimes taking advantage of that by bringing AIs into my wars of aggression as allies. If I can force the civ I'm attacking into a two-front war, or maybe even a three-front war, fewer offensive units from the AI I'm attacking will come after me. Further, while the civs I enlist as partners might make some small territorial gains, they won't gain nearly as much as I will and will spend a rather large number of shields' worth of units doing it. That's especially true if the prospective allies aren't in an advantageous technological position compared with the target. (Advantageous positions can come either from being more advanced technologically or from being at a point in the game - cavalry vs. musketmen, for example - where attackers have a significant advantage with equal technology.)
That tactic is a bit risky in Republic (or especially Democracy), since making peace early can ruin your reputation and war weariness can be a serious problem if you can't completely conquer your victim in a timely manner. But under governments that don't have war weariness problems, the only problem is that you might not be able to make peace as quickly as you'd like to get rid of the "Stop the aggression against our mother country" unhappiness in conquered cities.
I'm sure this technique is old hat to quite a few players, but it seems worth mentioning for the benfit of whoever might not have picked up on it yet.
That tactic is a bit risky in Republic (or especially Democracy), since making peace early can ruin your reputation and war weariness can be a serious problem if you can't completely conquer your victim in a timely manner. But under governments that don't have war weariness problems, the only problem is that you might not be able to make peace as quickly as you'd like to get rid of the "Stop the aggression against our mother country" unhappiness in conquered cities.
I'm sure this technique is old hat to quite a few players, but it seems worth mentioning for the benfit of whoever might not have picked up on it yet.
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