The mechanics of Catapults are not well understood. I have scoured apolyton and civfanatics for insight....and unfortunately it has been minimal. What I do know comes mostly from the civ editor and experience. Here follows each concept with the stats for the catapult as well.
When bombing a city you have a chance of hitting units, hitting buildings, or killing citizens.
Bombard Strength 4
( this is your attack)
Bombard Range 1
( this is how far you can reach)
( 0 means it only bombards in defense like Baylon's Bowman)
Movement 1
(This number determines how many units you can attack in 1 turn)
Rate of Fire 1
( this is how many projectiles you will fire when you dedicate a movmement point to attacking a unit. )
( For example if you have 1 movement and rate of fire of 3 and you attack a stack of 3 warriors, all 3 projectiles will hit the same warrior in the stack.)
Bombard Fx Yes
(This means the unit will do its attack animation when it bombards)
Lethal Land Bombardment NO
( just like it sounds, used for the Hwach'a so that land units can be killed)
Lethal Land Bombardment NO
( just like it sounds, used for the Hwach'a so that naval units can be killed)
Collateral Damage No
(This means that after hitting a unit, damage may also be caused to buildings or terrain.)
(what the odds of collateral damage are is UNCLEAR to me)
City Walls
(Walls provide a bombard defense of 8. What this number means is UNCLEAR to me.)
(It is also UNCLEAR if the +50% defense bonus is applied to units in the combat calculation when being bombarded)
Maybe 8 is used for defense strength when a catapult is determined to be attacking the wall itself instead of a unit or citizen.
Maybe 8 is used for defense strength when a catapult is determined to be attacking any improvement.
Maybe 8 is a bonus that is added to units in that city so that a warrior that defends with 1, now defends with 9
Maybe the 8 is what the catapult must beat before it even gets a chance to attack a building, unit, or citizen.
Maybe 8 is something completely different.
Terrain
(It is UNCLEAR if terrain defensive bonuses apply to a unit when it is being bombarded)
Forts and Barricades.
(It is UNCLEAR if the defensive bonuses apply to a unit when it is being bombarded)
Fortifying
(It is UNCLEAR if the defensive bonuses apply to a unit when it is being bombarded)
The Great Wall
(It is UNCLEAR if the defensive bonuses apply to a unit when it is being bombarded)
The number of UNCLEAR issues is very troubling. Knowing which is true greatly alters the value of a catapult. If any of you have information that will shed light on the mechanics of catapults, I would really appreciate it.
When bombing a city you have a chance of hitting units, hitting buildings, or killing citizens.
Bombard Strength 4
( this is your attack)
Bombard Range 1
( this is how far you can reach)
( 0 means it only bombards in defense like Baylon's Bowman)
Movement 1
(This number determines how many units you can attack in 1 turn)
Rate of Fire 1
( this is how many projectiles you will fire when you dedicate a movmement point to attacking a unit. )
( For example if you have 1 movement and rate of fire of 3 and you attack a stack of 3 warriors, all 3 projectiles will hit the same warrior in the stack.)
Bombard Fx Yes
(This means the unit will do its attack animation when it bombards)
Lethal Land Bombardment NO
( just like it sounds, used for the Hwach'a so that land units can be killed)
Lethal Land Bombardment NO
( just like it sounds, used for the Hwach'a so that naval units can be killed)
Collateral Damage No
(This means that after hitting a unit, damage may also be caused to buildings or terrain.)
(what the odds of collateral damage are is UNCLEAR to me)
City Walls
(Walls provide a bombard defense of 8. What this number means is UNCLEAR to me.)
(It is also UNCLEAR if the +50% defense bonus is applied to units in the combat calculation when being bombarded)
Maybe 8 is used for defense strength when a catapult is determined to be attacking the wall itself instead of a unit or citizen.
Maybe 8 is used for defense strength when a catapult is determined to be attacking any improvement.
Maybe 8 is a bonus that is added to units in that city so that a warrior that defends with 1, now defends with 9
Maybe the 8 is what the catapult must beat before it even gets a chance to attack a building, unit, or citizen.
Maybe 8 is something completely different.
Terrain
(It is UNCLEAR if terrain defensive bonuses apply to a unit when it is being bombarded)
Forts and Barricades.
(It is UNCLEAR if the defensive bonuses apply to a unit when it is being bombarded)
Fortifying
(It is UNCLEAR if the defensive bonuses apply to a unit when it is being bombarded)
The Great Wall
(It is UNCLEAR if the defensive bonuses apply to a unit when it is being bombarded)
The number of UNCLEAR issues is very troubling. Knowing which is true greatly alters the value of a catapult. If any of you have information that will shed light on the mechanics of catapults, I would really appreciate it.
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