So very sorry.
What with the debate with Sir Ralph about resource scarcity and peaceful games, I completely forgot your position here, lumping it with the "peaceful is harder and more fun" camp. You're quite right to be annoyed.
Can my proposal still stand? I would like to see how many strategic options are available to the warmonger at a point in the game when it's essentially "all over". Personally the reason why I like Domination/Conquest more (at this moment) is this: more options = easier to screw up = more skill-intensive. I want to know if I'm justified in this. If it turns out that there's one "best" strategy, I'll be glad we found it!
Sorry again for putting words into your mouth; I hereby remove them.
Dominae
What with the debate with Sir Ralph about resource scarcity and peaceful games, I completely forgot your position here, lumping it with the "peaceful is harder and more fun" camp. You're quite right to be annoyed.
Can my proposal still stand? I would like to see how many strategic options are available to the warmonger at a point in the game when it's essentially "all over". Personally the reason why I like Domination/Conquest more (at this moment) is this: more options = easier to screw up = more skill-intensive. I want to know if I'm justified in this. If it turns out that there's one "best" strategy, I'll be glad we found it!
Sorry again for putting words into your mouth; I hereby remove them.
Dominae
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