Change Longbowman to 4.2.1. Right now the Longbowman is a joke; this change would make it actually worth building in some situations and make Babylonian Bowmen more appealing as well.
More controversially, take this a step further and get rid of Medieval Infantry.
Give Japan some other starting tech with its militaristic trait. Currently, since they start with Wheel and thus are the first ones to see horses, there's almost no advantage from being able to build Samurai without them.
Make the probability of getting a SGL when being first to a tech depend on the number of techs the player has previously been the first to research and how many times (perhaps also how recently) SGLs were received.
Give Guerillas better terrain/city bonuses on defense and perhaps have them reduce opposing terrain/city bonuses on attack, adjusting their combat values if necessary to retain balance. (Think of Vietnam.)
Toss Feudalism (the government, not the tech) and Fascism (both). Very few people like them and they cause the AI to self-destruct.
More controversially, take this a step further and get rid of Medieval Infantry.
Give Japan some other starting tech with its militaristic trait. Currently, since they start with Wheel and thus are the first ones to see horses, there's almost no advantage from being able to build Samurai without them.
Make the probability of getting a SGL when being first to a tech depend on the number of techs the player has previously been the first to research and how many times (perhaps also how recently) SGLs were received.
Give Guerillas better terrain/city bonuses on defense and perhaps have them reduce opposing terrain/city bonuses on attack, adjusting their combat values if necessary to retain balance. (Think of Vietnam.)
Toss Feudalism (the government, not the tech) and Fascism (both). Very few people like them and they cause the AI to self-destruct.
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