I know a lot of people get mad when they don't have the resource they need, or they can't get it because of resource scarcity (like me
.
Well, why not make every unit buildable, but if you don't have the resource it requires, it costs X amount more. I'd suggest a factor of 5, because anything less would destroy the value of strategic resources within the game.
Every resource is available somewhere in the world, though the amount is another question. So to reflect this in the game, each civ should be able to 'scrap' together some resources, but at a higher price. <- thus the longer build time.
So a battleship, for example, wouldn't cost 200 shields, but a thousand. So civs who don't have the resource aren't at a complete loss, and civs who do hold the resource are still at an advantage. Infact, they could build 5 BB's in the same amount of time (given same amount of shield production).
Thoughts?
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Well, why not make every unit buildable, but if you don't have the resource it requires, it costs X amount more. I'd suggest a factor of 5, because anything less would destroy the value of strategic resources within the game.
Every resource is available somewhere in the world, though the amount is another question. So to reflect this in the game, each civ should be able to 'scrap' together some resources, but at a higher price. <- thus the longer build time.
So a battleship, for example, wouldn't cost 200 shields, but a thousand. So civs who don't have the resource aren't at a complete loss, and civs who do hold the resource are still at an advantage. Infact, they could build 5 BB's in the same amount of time (given same amount of shield production).
Thoughts?
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