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  • Two bugs or just me?

    Ok I encountered some issues that I want to share with you.
    First is I have factories and coal plants in my cities and one good morning I built the Hoover Dam Project and got a hydro plant in each city. Now the freaky part was that the hydros didn't repalce my coal plants as they should have nor did they increase prod which is normal. But I was still getting the polution from the coal plants. When I soled polutution droped and not prod penality as there are hydros in place. Still I can built a coal plant if I wish weird!

    The second thing was doesn't the stock exchance increase revenues by 50%? I built 3 in one turn and no change can't believe that all the incease went in corruption as the cities i'm talking are right next to the cap. hmmm Weird again!

  • #2
    Yes you can still build coal planet or solar or nucs if you have the tech and met all requirements. That is the way it has been IIRC.

    I find it strange, but what can you say?

    Yes it provides a 50% tax increase. If you have no tax collected in that ciy, then you gain nothing.

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    • #3
      there is a good reason to let you still build them.

      What if your Hoover dam gets captured? Then your screwed. But if you build the power plants anyway (i wouldn't recommend building 'dirty' ones), you won't lose the boost when it does get captured. Thought that would defeat the purpose of building the hoover dam in the first place. I guess later in the game, instead of setting the city to 'wealth' you can build solar power plants ' just in case'.

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      • #4
        My cities are all busy and rarely do wealth.
        Nah the cities I'm talking about are the backbones of the economy

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        • #5
          A similar situation happened to me.

          Had Hoover Dam and factories in my major cities, rocking out the shields. No coal plants - never build them, the 60's child in me won't let me spew out all pollution.

          Entremont was producing 100 shields per turn.

          Discovered Ecology (or whatever the tech is called that lets you produce solar plants) and started building solar plants.

          When Entremont built its solar plant, its production went up to ...(drum roll, please)... 100 shields per turn.

          Couldn't see any increase in any of my other cities either.

          I thought the effects of most city improvements were
          cumulative, based on normal, non-augmented values. So if a city would normally produce 20 shields and had 1 50% improvement it would produce 30 shields, 2 50% improvements = 40 shields, 3 50% improvements = 50 shields, etc.

          Am I mistaken? Not that that would be a first.
          The (self-proclaimed) King of Parenthetical Comments.

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          • #6
            yes, you are mistaken

            only ONE powerplant adds to the production and you can never have more than one powerplant. If you have the coal plant, and build the solar plant, your coal plant disappears.

            If you have the hoover dam or a hyrdo plant, and build a solar plant, then there is still no change. Also, there is no reason to build a solar plant if you have a hydo plant, since both a clean. Its just that cities with rivers can build clean powerplants sooner.


            And if you don't need a backup powerplant once you've build the hoover dam just incase, just right click on the coal plant and sell it.


            Though its definitly not a bug.

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            • #7
              One more thing about power plants. Nuclear plants give +100% to production while other plants provide just +50%. If you own the Hoover Dam and have a nuclear plant in one of your cities, the nuclear plant's production bonus takes precedence and you get +100% to production.

              I don't know if this is the solution to your stock exchange question, but...
              The three types of commercial buildings (stock exchanges, banks, and marketplaces) give +50% to the base amount of gold a city produces. The bonuses these buildings provide aren't cumulative with each other. For example: a city with none of the commercial buildings produces 10 gold each turn. If you add a marketplace to that city, it'll produce +5 gold for a total of 15 gold. If you then add a bank, the city will produce another +5 gold (for a total of 20 gold). Finally, a stock exchange will add another +5 gold for a grand total of 25 gold.

              A lot of people seem to think the commercial improvements provide x150% to gold production, with the improvements being cumulative with each other, but that's not how it works.
              "Every time I have to make a tough decision, I ask myself, 'What would Tom Cruise do?' Then I jump up and down on the couch." - Neil Strauss

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              • #8
                I'd add to Xorbon's post that the state of your research slider matters as well. Markets, banks, and stock exchanges increase the base amount of total commerce that is allocated to taxes by virtue of your sliders; libraries, universities, and research labs increase the base amount of total commerce that is allocated to science. If your science slider is at 80% and your entertainment slider is at 20% (leaving nothing for taxes), markets, banks, and stock exchanges won't increase your taxes at all!

                Catt

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                • #9
                  Originally posted by MattPilot
                  there is a good reason to let you still build them.

                  What if your Hoover dam gets captured? Then your screwed. But if you build the power plants anyway (i wouldn't recommend building 'dirty' ones), you won't lose the boost when it does get captured. Thought that would defeat the purpose of building the hoover dam in the first place. I guess later in the game, instead of setting the city to 'wealth' you can build solar power plants ' just in case'.
                  A problem: you have to pay upkeep for any power plants you build. Plus it still produces pollution.

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                  • #10
                    That is why I asked if they were netting any taxes in the first place. It can be a large or a small cities.

                    As to Hoover being lost, huh. Anyone ever lose Hoover in an SP game? I suppose it could happen, but it really is not a concern.

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                    • #11
                      never lost a city in SP - and when i did, i quickly reloaded and made some changes losing a city 'was' a game breaker for me

                      @skywalker - its only a problem if you want it to be one. If you want a backup in place, you must obviously pay the upkeep costs. If not, just sell the old one.

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                      • #12
                        Losing a city is to be expected from time to time, you just have to learn to deal with it.

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                        • #13
                          i know - but its so hard

                          everytime it happens it breaks my heart


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                          • #14
                            Originally posted by Xorbon
                            I don't know if this is the solution to your stock exchange question, but...
                            The three types of commercial buildings (stock exchanges, banks, and marketplaces) give +50% to the base amount of gold a city produces. The bonuses these buildings provide aren't cumulative with each other. For example: a city with none of the commercial buildings produces 10 gold each turn. If you add a marketplace to that city, it'll produce +5 gold for a total of 15 gold. If you then add a bank, the city will produce another +5 gold (for a total of 20 gold). Finally, a stock exchange will add another +5 gold for a grand total of 25 gold.

                            A lot of people seem to think the commercial improvements provide x150% to gold production, with the improvements being cumulative with each other, but that's not how it works.
                            If it works like you say it does, then it really is a 150 % increase... 10 x 2.5 = 25... x + 0.5*x + 0.5*x + 0.5*x = 2.5x where x is the base amount of gold i.e a 150 % increase..

                            or am I missing something, it´s been some months since my last mathclass

                            Edit: I forgot a word
                            Last edited by Fatwreck; February 4, 2004, 19:21.
                            You saw what you wanted
                            You took what you saw
                            We know how you did it
                            Your method equals wipe out

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                            • #15
                              Not only is losing a city something you have to put up with, occaqssionally, losing it at the end of the war is too. Better to lose a city or two than watch your empire crumble from revolts. You can always get it back later.
                              Christianity: The belief that a cosmic Jewish Zombie who was his own father can make you live forever if you symbolically eat his flesh and telepathically tell him you accept him as your master, so he can remove an evil force from your soul that is present in humanity because a rib-woman was convinced by a talking snake to eat from a magical tree...

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