I'm sure one of you civ geeks out there knows this
I think i read once that you could put the harbor out of service when you put one of your own ships right next to an enemy town (during war time of course). And if memory serves me correctly, i think i did this in pre conquests games.
Though now in my latest epic game, i'm trying to cut off a city with a harbor on a remote island which coincidentally has the only rubber source for that civ (i checked, it didn't get the rubber from another civ cause its at war with everyone, and no - there is no airport). For this task i've allocated my only destroyer in the region. Though the coastal city has 4 sea squares. Doing some espionage missions, i can see that the main land still has access to that resource - even after a turn.
Conclusions:
a) it no longer works (or never has worked) to cut off harbors
or,
b) you need to cover every single coastal square to cut it off.
does anybody know what the deal is with this?
Also, Can i cut off an airtrade route by placing AA units adjacent to the city? Currently don't have the resources in my game to test this.
Any input greatly appreciated!
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I think i read once that you could put the harbor out of service when you put one of your own ships right next to an enemy town (during war time of course). And if memory serves me correctly, i think i did this in pre conquests games.
Though now in my latest epic game, i'm trying to cut off a city with a harbor on a remote island which coincidentally has the only rubber source for that civ (i checked, it didn't get the rubber from another civ cause its at war with everyone, and no - there is no airport). For this task i've allocated my only destroyer in the region. Though the coastal city has 4 sea squares. Doing some espionage missions, i can see that the main land still has access to that resource - even after a turn.
Conclusions:
a) it no longer works (or never has worked) to cut off harbors
or,
b) you need to cover every single coastal square to cut it off.
does anybody know what the deal is with this?
Also, Can i cut off an airtrade route by placing AA units adjacent to the city? Currently don't have the resources in my game to test this.
Any input greatly appreciated!
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