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In C3C, the AI definitely will use mobilization, especially if they are fighting for their life! To see for yourself, investigate some cities of a civ that is in that situation with other AI civs (after they get nationalism). Check for those extra shields.
You cannot build anything else during mobilization (although your cities could finish their current projects whatever they are). No temples, libraries, etc. Culture production is halved during mobilisation.
In C3C this has changed from the prior PTW and Vanilla rules. The cities will not allow you to finish non-military projects, and once mobilized, will pull them from the queue switch them to a military unit/building the moment you end your turn. Even wonders.
"Guess what? I got a fever! And the only prescription is ... more cow bell!"
Originally posted by TheArsenal
In C3C this has changed from the prior PTW and Vanilla rules. The cities will not allow you to finish non-military projects, and once mobilized, will pull them from the queue switch them to a military unit/building the moment you end your turn. Even wonders.
Drastically reduces its usefulness for me.
Pissed me off when I figured it out, too. One of the many undocumented C3C changes....
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"I used to eat a lot of natural foods until I learned that most people die of natural causes. "
Egads! Mobilization seems useless now. I never used it much anyways but now it seems like there would never be a good time for it. I mean, you always have at least one city close to finishing a University or Bank or something when you want to go to war.
Changing production in my city without telling me would really tick me off.
Originally posted by gunkulator
Egads! Mobilization seems useless now. I never used it much anyways but now it seems like there would never be a good time for it. I mean, you always have at least one city close to finishing a University or Bank or something when you want to go to war.
Changing production in my city without telling me would really tick me off.
You can always rush-buy that single city's build and then start a war.
I like this change, actually, as it forces the player to actually choose between enhanced military production and infrastructure development.
They don't get no stranger.
Do not taunt Happy Fun Ball.
"We will not tire, we will not falter, and we will not fail." George W. Bush
Mobilization can only be 'triggered' while you're at war w/ someone. I think it provides 1 extra shield per square that's already producing at least 1--kinda like a Golden Age.
In C3C this has changed from the prior PTW and Vanilla rules. The cities will not allow you to finish non-military projects, and once mobilized, will pull them from the queue switch them to a military unit/building the moment you end your turn. Even wonders.
I'm not finding this to be true in my current c3c 1.12 game.
I am mobilized and I am being allowed to finish non-military projects that were being worked on when mobilization began.
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