Originally posted by SporkPimp
Keeping wars short is an impossibility under Democracy, unless you suck up the huge military expenditures (and you will have to)...[snip]...the net gains (that is, gains - losses) generally don't make up for the cost of the optional techs and Anarchy.
Keeping wars short is an impossibility under Democracy, unless you suck up the huge military expenditures (and you will have to)...[snip]...the net gains (that is, gains - losses) generally don't make up for the cost of the optional techs and Anarchy.
But the main way Democracy helps me pull ahead is that the AI will pay through the nose for it, as it will for any government. One good tech like Demo can put you in the situation where you're at full research (or nearly) for the rest of the game (by continually whoring techs).
On top of that, I want the AI to have Democracy. It reduces its ability to sustain a war on my soil. (I'll sell Republic for the same reason, but there's never any money to be had from a civ that needs Rep so it usually goes to a backward Civ when I'm in Industrial.) And if they don't switch to Demo, they can't keep up with me in terms of RR building, research, etc.
I find Democracy pays for itself quickly. As for war, when I'm defending as a Democracy--i.e., when someone else started the war--I'll play by the wounded victim rules and not go on to the enemy's territory. When I'm attacking as a Democracy, it's Operation Iraqi Freedom: Conquer the entire empire in one turn. (Ideally. Minimally, never attack a city unless you can take it that turn--and hold it.)
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Edit: And with the cash you get from tech-whoring, you can support a huge military. It's easy to end up with 200-300 units being a minor cost.
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