In Conquests it is now possible to enslave, i.e. to create a captured worker when winning combat. I'm playing as the Maya's, and I've found out that this can also be used against barbarians. I've added the barbarian workers I gained in this way to my cities, and their nationality is shown as 'A Barbarian Chiefdom'. However, later in the game, they are still there, and unhappy (stop the war against our mother country). How can I make peace with the barbarians? It is the modern age, there are no barbarians anywhere anymore. On a side note, what happened to assimilation? Why didn't their nationality convert to Maya?
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How to make peace with a Barbarian Chiefdom?
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You can't make peace with the barbarians. There is a percentage chance of assimilation each turn so they should be assimilated sooner or later - unless you have found a bug!
There is little point in adding captured workers to your cities. They may be slow and you may not have much for them to do but, unlike your own workers, it costs nothing to have them standing around and your cities should be able to produce enough of your own citizens anyway.Never give an AI an even break.
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I don't know if its a bug, but it seems to me that population that has been added as a worker never assimilates. Even after a long time, having build settlers and workers and the occasional famine, it looks as though they are still here (can't be 100% positive though). How does Civ decide which population is lost in those cases?
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I recently captured a large Scandanavian city (several actually ) and wanted to starve down the city quickly. So I made all the non-resisters specialists and used the city tile production to produce a worker . The worker produced was a foreign worker (the lazy bum ) and the Scandanavian pop was reduced by 1, so at least that part of my plan worked . Two questions, though now come to mind.
1. If I had built a settler (and reduced pop by 2) would that settler be Celtic (me) or a Scandanavian, who would then build a city with foreign nationals?
2. If you have mixed native/foreign pop in a city and produce a worker or settler, which kind would be built and what kind of pop would you lose? I'd be really ticked if building a worker took away a newly-born native citizen and left my city in the hands of foreign scum .The (self-proclaimed) King of Parenthetical Comments.
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Originally posted by GhengisFarb
Yep, you can build foreign workers also. The city they found is of their nationality.
So to clarify, when the foriegn settler creates a city, then the pop is of the foreign nationality, but the city is still under my flag and control.
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unless it was changed from vanilla civ3 (and it doesnt seem so), barb workers joined to a city will eventually convert to your nationality, it just happens much slower. my guess is that it has to do with hidden barbarian values that we arent able to edit
having a barb citizen not assimilate by the time you reach the modern age is odd, though probably just bad luck
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barbs sure 'seem' to assimilate slower. the most ive seen this was when playing custom map/rules game with barbarian workers at barb huts for a barb-slave thing flavor. cities would be filled with angry barbarians that took a long time to eventually shift to my civ
since I got C3C though, I've only 'join to city' a barb worker once when playing as maya, and I really didn't pay it much attention.
there's definitively some barb related stuff that's out of the players hands. a barbarian chiefdom appears to be like any other AI civ codewise, with just a bunch of exceptional rules. so does the barbarian AI have a government type at all and how about its culture rating? those are the two factors that I always though affected assimilation success rates. perhaps even the diplomatic relation with the other civ affects it too. barbarian chiefdom appears to be always at war with everyone, what with the barbs always going on about 'stop the agression against our mother country' thing, and finally even maybe the happy/content/unhappy state of the citizen affects the assimilation chance too.
who knows how much more jumbled code there might be with barbs. remember when the game first came out, you could get barbarian workers (with funky ascii characters). this was a bug and fixed though, still it leaves one to wonder. also, i remember reading that barbs were changed in ptw (something to do with paths and aggression) and then they got a change in c3c too right? maybe its all a big mess now, and joining barbarians to a city was never really meant to be.
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Just make sure you have plenty o' food in your city and change that unhappy barb citizen to a specialist. At least he'she'll quit their whining about your 'supposed' Aggression.
Or, better yet, don't join 'em to your cities. Just leave them as the lowly scum workers that they are.
Steven"...Every Right implies a certain Responsibility; Every Opportunity, an Obligation; Every Possession, a Duty." --J.D. Rockerfeller, Jr.
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