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War Weariness: When ending an old war and starting a new one.

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  • War Weariness: When ending an old war and starting a new one.

    How long do you need to wait? If you end an old war that has gotten your empire up to say 40-50% protest in all your cities...then make peace..wait a turn...then declare on a new empire..

    Does WW start over at 0 again? Or do you have to wait awhile?

    This is in Republic.

  • #2
    WW takes 20 turns to dissipate from the end of a war; even if the war was under a government which has no war weariness.

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    • #3
      You should look for Bamspeedys report on WW. I am not sure if it is linked in the must read threads or not. It is topped at CFC.

      IIRC the ww will go down over time and takes 20 turns to be completely dissipated.

      Two things that will help keep WW from accumulating is to not lose cities and not have troops in their land at the end of the turn.

      Policemen and UniSuff help reduce the impact.

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      • #4
        Do you get hit for war weariness when you've demanded the AI leave your territory and they declare war on you?

        I always thought you didn't, in fact you got a slight negative war weariness to start with.....but I've played many games now where the war started in this way and I've been hit with WW after only about 4 or 5 turns....becoming so severe by 8 or 10 turns that my luxury slider is at 50% or more and I have to sue for peace.

        I haven't tested this empirically, but it is clearly happening and it's really giving me the willies! Is there something I've missed here that would explain why I'm getting WW when it's the AI who declares?

        Thanks
        So if you meet me have some courtesy, have some sympathy and some taste
        Use all your well-learned politesse, or I'll lay your soul to waste

        Re-Organisation of remaining C3C PBEMS

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        • #5
          War weariness takes a little longer to set in if the AI declares war on you, for whatever reason. In fact, I usually have quite a few cities go on WLTKD for several turns when the AI declares war. During one particularly succesful blitz, I made peace after the required 5 turns and got everything I wanted and the next turn a couple of cities went from WLTKD to disorder simply because WLTKD was caused by the war. That was weird: the peasants going restless because the war ended.
          If you're in a war with several AIs at the same time, you can temporarily reduce war weariness by making peace with one of them. In fact, I once managed to stay at war with one AI for over 100 turns because they kept bringing in others into the war and I made peace with those guys after 5 turns. WW became a problem only after about 100 turns, and I was in democracy at the time.
          The monkeys are listening.

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          • #6
            What I found interesting regarding WW was what the Sumerians did to me recently.

            I was playing as the Byzantines, and had just completed dismantling Russia which shared a continent with Germany, Korea and Sumeria. Sumeria was the big dog on the continent and had switched to fascism. Despite me having tanks and infantry, they declared war, attacking with cav and infantry. I fought them off, but it took a while to mount an effective counteroffensive. Finally took a couple of cities, and with WW getting really bad, I sued for peace. Not more than 5 turns later, they redeclared war on me. Again, I took a couple of cities, WW spiked up, so I got a peace treaty. Again, within a few turns, they redeclared war. This time, I was p*ssed off, so I cranked my luxuries up, and wiped them out.

            If I didn't know better, I would have said that the Sumerians were doing that deliberately to inflict WW on me and disrupt my tech progress. A very interesting, subtle and strategic use of Fascism by the AI? Must have been a fluke. (Granted, it did result in them being destroyed, but it was the only chance they had.)
            They don't get no stranger.
            Do not taunt Happy Fun Ball.
            "We will not tire, we will not falter, and we will not fail." George W. Bush

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            • #7
              I have seen some similar behavior and I am starting to think that they are in fact doing it with that in mind.

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              • #8
                Cool. I was sort of hoping that others had noticed this too and that it was a feature rather than a freak, one-time occurence. It certainly made my endgame more interesting and challenging.

                Has anyone else noticed this type of behavior?
                They don't get no stranger.
                Do not taunt Happy Fun Ball.
                "We will not tire, we will not falter, and we will not fail." George W. Bush

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                • #9
                  Does AI get more aggresive in the endgame?
                  Visit First Cultural Industries
                  There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
                  Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd

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                  • #10
                    I've heard they do, at least when you're approching a cultural or spaceship win.

                    UN, however, seems to catch them by suprise. Blithering idiots never figure out why I'm such a good trader in the latter half of industrial.
                    "The greatest and noblest pleasure which men can have in this world is to discover new truths; and the next is to shake off old prejudices." - Frederick II

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                    • #11
                      It is hit and miss as near as I can tell. I dropped a spaceship on Demi recently and no one raised any fuss.

                      They know you are building one. OTOH I have had them declare war on me at 2048 with only one city to their name.

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                      • #12
                        War Weariness accumulates during a period of war. It accumulates on a point system where losing military units, losing cities, having your armies in enemy territory at the end of your turn and having your terrain (and maybe cities ) bombarded. It has 3 levels which are triggered when the points accumulate to particular levels. The increase in unhappiness at each level is substantial. On the 3rd level on democracy, your government goes into anarchy.
                        The war weariness points are accumulated separately for each civ and remembered for 20 turns after the war with a particular civ ends. So if war resumes for any reason within that 20 turn period, it immediately recommences at the original rate for that civ.
                        In the case of a sneak attack it may temporarily be moderated by a smaller measure of reverse war weariness ( but not sure about this)

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                        • #13
                          Also, WW efects are for each civ.

                          You can declare war against a different civ the same turn you resolve being at war as long as your positive that the old civ you were at war with won't redeclare war on you right away.
                          1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                          Templar Science Minister
                          AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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                          • #14
                            I've had opponents strangely keen to redeclare war, causing me no end of WW problems. But I wasn't aware of what government they had at the time, so I don't know if they had Fascism or whatever. I think the game should make it more obvious what government other countries have (such as their appearance or mode of address during negotiations - Civ1 changed the background accordingly). As far as I know, the only way to find out as it stands is to consult the Military Adviser, something I do very rarely.

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                            • #15
                              Go to F3 and you can see the form of gov they are currently using.

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