In previous versions of Civ III, I was never all that big a fan of communism. In my experience, by the time my empire was big enough that communal corruption seemed like a good idea, it wasn't and I'd end up with every city having like 80% corruption.
I tried it out again in 1.15 though and found it incredibly useful. I can't tell if there's been a hidden rule change that benefits communism, if it's an unexected side effect of the corruption changes, or if it's always been useful and I just didn't reconize it.
To give you an idea though, I was playing Standard Map/Pangea.
I controlled about 50% of the central land mass and was mopping up. The areas around my palace and FP were pretty productive, but the border cities were pretty much all running at max corruption.
Under 1.15 communism, every single city switched to about 15% corruption, as opposed to the 80% I was accustomed to seeing under previous patches.
Did anyone else notice an improvement? As it stands now, I can't see ever *not* going communist if war appeared a possibility.
I tried it out again in 1.15 though and found it incredibly useful. I can't tell if there's been a hidden rule change that benefits communism, if it's an unexected side effect of the corruption changes, or if it's always been useful and I just didn't reconize it.
To give you an idea though, I was playing Standard Map/Pangea.
I controlled about 50% of the central land mass and was mopping up. The areas around my palace and FP were pretty productive, but the border cities were pretty much all running at max corruption.
Under 1.15 communism, every single city switched to about 15% corruption, as opposed to the 80% I was accustomed to seeing under previous patches.
Did anyone else notice an improvement? As it stands now, I can't see ever *not* going communist if war appeared a possibility.
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