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Rate the Expansionistic trait. Do you love it or hate it, take it or leave it?

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  • #16
    One advantage that Expansionist has over Seafaring is that Curaghs can't pop huts, nor can they carry units that can.

    Scouts can get contact AND techs/Settlers.

    Steven
    "...Every Right implies a certain Responsibility; Every Opportunity, an Obligation; Every Possession, a Duty." --J.D. Rockerfeller, Jr.

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    • #17
      My take on Expansionist, in most important to least important.

      Less than # of civs usually allowed on the map : Helps Expansionist a lot.

      Overloading the # of civs usually allowed on the map : Hurts Expansionist a lot.

      Improved when immedate neighbor isn't also exapansiot. A futher improvement when immedite neighbor isn't agricultural either.

      Usually a bad choice for Archepello unless you are playing SP and want a challenge.

      Better on Pangena.

      Improved by less water than normal.

      Usefullness decreased by more water than normal.

      Coment: It's a lot like the inverse of Seafaring in how terraign affects it.
      1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
      Templar Science Minister
      AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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      • #18
        Yep - so the Portuguese are inherently balanced on any map type

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