The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
PTW answer: Depends on your style. Commie poprushing is a great way to reduce alien population. Also, Demo can be tough if you're not totally to deal with WW and unhappiness in longer wars.
C3C answer: I don't think we know yet (for instance, I haven't even TRIED Fascism yet).
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
If you're a religious civ and can therefore switch from governement to government with little anarchy, you might consider any of Monarchy, Communism, or Fascism for wartime with switches back to Democracy for peace. But even if religious, if a numerous switches are envisaged (say, 8+), I'd say stick with Republic. I haven't experimented much with Fascism, so it may be quite a bit stronger than it appears to me on paper -- I'd be more inclines to experiment with Fascism if I resolved to win by domination or conquest around the time the gov is available.
Catt
EDIT: Cross-post - but a good cross-post since differing opinions.
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Catt's right, Republic is very strong for warmongering too. In fact, I'd pretty much recommend it as the "go-to gov't" for a warmonger, depending on how quickly and how ready you are able to get out of Despotism.
I'd gain a bunch of experience there before trying to be a Democracy warmonger.
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
For me as a non-religious civ, I will only make one switch in the whole game. Actually, I only made one switch the last time I play religious. So that means republic, can't wait for Dem.
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
If you switch communism from pop-rushing to buying it becomes a good war-time and peace-time government. You just don't have any non-productive cities. Yeah, you loose some of your value at your core but:
(1) You still generate the same amount of trade as you would if corruption was not distributed.
(2) Producing shields beats cash any day. You save money when distant cities outside your core can gain improvements without buying them.
(3) All of those cities with a good amount of shields can build vast amounts of units at once since they actually have shields. This beats a limited number of core cities building at full capacity since cities can only build one unit max. This is also where cash comes in - speeding up those units. Since per shield purchase cost declines as construction progresses, lots of cites with half complete units will be cheaper to complete in a given amount of time than rushing units in core cities.
- "A picture may be worth a thousand words, but it still ain't a part number." - Ron Reynolds
- I went to Zanarkand, and all I got was this lousy aeon!
- "... over 10 members raised complaints about you... and jerk was one of the nicer things they called you" - Ming
Republic is pretty strong for warmongering, because of the free unit support you get. As you capture cities, you can support more units for free. In the later stages of the game, you are likely to have lots of 7+ size cities and/or lots of 13+ size metros, which provide 3 and 4 free units each, respectively, under republic.
I have yet to encounter a situation in Conquests where I'd endure the anarchy (haven't play religious civs in a while) to switch out of republic.
I'm a republic warmonger myself, though i should give facsim a whirl... i'll play a religious civ next time around so it's no big deal to try it.
whatever you do, DON'T USE FEUDALISM, EVER
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
there was one time where there was no water where I Was at at all
I Was playing PtW so no facism
but if I ahd been playing C3C
I would have tried Feudalism
Jon Miller
Jon Miller- I AM.CANADIAN
GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
For massive warfare in late game you should not forget Monarchy.
Here's my overview:
Monarchy:
Adv-- No WW and buy improvements
Dis-- slightly lower shields
Democrachy:
Adv-- Best shields and buy improvements
Dis-- heavy WW, need to curtail long conflicts or have a lot of luxuries and not be in enemy territory much. See thread on WW for details.
Communism:
Adv-- no WW
Dis-- in C3 and PTW too much production sacrifice. Claimed to have been fixed in C3C but have not tested it.
Fascism:
Adv-- no WW and moderate production (Fast workers are overrated at end game and are not an advantage)
Dis-- have to have national majority for culture and pop rush.
Bottom line, it all depends on your game:
Still have lots of not fully developed tiles, go Fascism.
Lots of Luxuries, you can run with Republic. Use Monarchy for fall back govt if expect long long war.
No great producing cities, go Commie.
USuff and many luxuries and police and expect short war as you have a great advantage, can run Democracy.
Comment