I'm wondering what you all think of this concept.
In most of my games i build up to 300 units or so cranking out one after the other. But i only got a few metro's to support all of that.
So i got thinking, how could you make the military correlate with actual population.
Now, what if major combat units (units which represent big numbers and great combat strength within the game), actually used up ONE population point per unit.
This would include units like swordsmen, spearmen, archers, up to riflemen, up to mech infantry, and modern armor etc.. and of course ships (they do house 1000's of men each).
It wouldn't include warriors, planes, explorers, and other units that do not represent great numbers.
Of course such action would require a rebalancing of some units (like removing leathal bombard from planes), so that non-pop requiring units don't kill pop-requiring units.
Of course, units that are no longer needed could be able to rejoin cities. So in wars, actual population is being killed.
In general, what do you think of that idea?
In most of my games i build up to 300 units or so cranking out one after the other. But i only got a few metro's to support all of that.
So i got thinking, how could you make the military correlate with actual population.
Now, what if major combat units (units which represent big numbers and great combat strength within the game), actually used up ONE population point per unit.
This would include units like swordsmen, spearmen, archers, up to riflemen, up to mech infantry, and modern armor etc.. and of course ships (they do house 1000's of men each).
It wouldn't include warriors, planes, explorers, and other units that do not represent great numbers.
Of course such action would require a rebalancing of some units (like removing leathal bombard from planes), so that non-pop requiring units don't kill pop-requiring units.
Of course, units that are no longer needed could be able to rejoin cities. So in wars, actual population is being killed.
In general, what do you think of that idea?
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