Get rid of the ability to build workers under despotism. That would make the game interesting. Or, you can only build workers from unassimilated populations (so you aren't forced to constantly raze enemy cities to get workers).
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Some ideas to improve slavery
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Christianity: The belief that a cosmic Jewish Zombie who was his own father can make you live forever if you symbolically eat his flesh and telepathically tell him you accept him as your master, so he can remove an evil force from your soul that is present in humanity because a rib-woman was convinced by a talking snake to eat from a magical tree...
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Its just not even funny CG.
I wouldn't mind something more with Slavers, since it did play a big part in history, but I doubt Firaxis is going to make the system any more 'involved' than it already is.
I wouldn't mind seeing Explorers or something with the enslave ability. Or something..
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Originally posted by Azaelus
So many cultures have owned slaves at one point - the Pyramids and the Great Wall, off the top of my head, were definitely built using slave labour.
The other side of slavery not mentioned in your suggestions is that it has a deblitating effect on the general population. A "good slave" renders his master incompetent. Romans didn't read, they had Greek slaves to do it for them. Perhaps slaves don't have a gold cost--but maybe they should cost a shield per turn! The deduction would come from the richest cities, too.
There's also a huge difference between what one could call "traditional" slavery and the racist slavery that emerged in the 17th century, given huge impetus by Social Darwinists and early psychologists, and culminating with fascism. Note that the US of A was a prime factor in this development, despite also being the prime champion and example of democracy. At the time of the Revolution, Virginia was, what, 80% slave?
Not that your ideas are bad. If I were going to object to them on any grounds, it would be that they make slavery a bigger part of the game and, well, ick. I find it weird to gleefully capture workers and turn them into slaves in the modern era.
I do think that, at a minimum, there should be an advance which a tribe cannot make until it has no slaves. There should be global fallout to using slaves in a world that has largely abandoned that concept. An interesting counterpart to slavery (in a post-slavery world) might be the P.O.W.
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"I used to eat a lot of natural foods until I learned that most people die of natural causes. "
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Originally posted by Anun Ik Oba
Its just not even funny CG.
Guess it's back to the dingo.Christianity: The belief that a cosmic Jewish Zombie who was his own father can make you live forever if you symbolically eat his flesh and telepathically tell him you accept him as your master, so he can remove an evil force from your soul that is present in humanity because a rib-woman was convinced by a talking snake to eat from a magical tree...
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Originally posted by okblacke
I find it weird to gleefully capture workers and turn them into slaves in the modern era.
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I know these may not be the most historically accurate places in time to stop the enslavement ability, but they seem the simplest and most balanced place to stop. You could even make an arguement to stop military land units from enslaving after the ancient era groups for play balance.
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I frequently mod my game to give every ancient age unit the enslave ability. I continue this up to Muskets (as traditionally beyond this point gaining slaves through war diminishes considerably, IMHO). The one exception to this is the Guerilla. They remind me of partisans from Civ II. They do what ever it takes to win, including the use of slaves.Founder of The Glory of War, CHAMPIONS OF APOLYTON!!!
'92 & '96 Perot, '00 & '04 Bush, '08 & '12 Obama, '16 Clinton, '20 Biden, '24 Harris
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Use for Slaves
Best use is to use slaves for colonys when your borders haven't expanded enough yet, especially when you raze the cities they have just come from.
Or use them to expand slow growing cities when you have made peace with or destroyed their nation.
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