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Which Unique Units are in need of boosting?

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  • Which Unique Units are in need of boosting?

    I think this will make a good poll because Jesse listens to us about balance issues, and if enough people ask for something, he fixes it.

    Because polls are limited to 24 options, I left out 7 vanilla and PTW UUs that have proven themselves to be useful in a variety of situations and clearly do not need boosting. The ones that I left out were:

    Hoplite
    Mounted Warrior
    Immortal
    Sipahi
    Berzerk
    Legionaire
    Samurai

    All of these UUs are excellent already, and would be way too overpowering if given more advantages.

    I allowed for multiple choice, but only vote for the few UUs you think really need it.
    154
    Man Of War
    7.79%
    12
    Musketeer (remember that they have 5 defense now)
    2.60%
    4
    Conquistador
    12.34%
    19
    Carrack
    7.79%
    12
    Panzer
    2.60%
    4
    Cossack
    1.95%
    3
    Dromon
    1.30%
    2
    Gallic Swordsman
    1.30%
    2
    Enkidu Warrior
    1.95%
    3
    Ansar Warrior
    1.95%
    3
    War Chariot
    3.90%
    6
    Numidian Mercenary
    0.65%
    1
    Impi
    1.95%
    3
    3 Man Chariot
    5.84%
    9
    War Elephant (remember that they now have +1 hp)
    1.30%
    2
    Rider
    1.30%
    2
    Hwacha
    6.49%
    10
    Keshik
    3.90%
    6
    Swiss Mercenary
    0.65%
    1
    Bowman
    1.95%
    3
    F-15
    10.39%
    16
    Javelin Thrower
    5.19%
    8
    Chasqui Scout
    10.39%
    16
    Jaguar Warrior
    4.55%
    7
    "You're the biggest user of hindsight that I've ever known. Your favorite team, in any sport, is the one that just won. If you were a woman, you'd likely be a slut." - Slowwhand, to Imran

    Eschewing silly games since December 4, 2005

  • #2
    BTW, also remember that Cossacks have blitz now.


    I say that only the 3 Man Chariot and Chasqui Scout are in need of a boost. The 3 Man Chariot is like a War Chariot, but you pay ten shields more for an extra defense point. Defending is useless, though, because who would defend with a 30 sheild unit with only 2 defense? That would be like using swordsmen to defend cities. The Incas don't start with the Chasqui Scout, and it has a high cost. These two factors turn a UU that could have been good into a very poor one.
    "You're the biggest user of hindsight that I've ever known. Your favorite team, in any sport, is the one that just won. If you were a woman, you'd likely be a slut." - Slowwhand, to Imran

    Eschewing silly games since December 4, 2005

    Comment


    • #3
      The chasqui scout does really need a boost. Maybe they could lower the shield cost to that of a normal scout take away its attack and defence abilities but still allow it to pillage, also make pillaging not end its turn. Eg it can start its turn 1 square away from what it wants to pillage run in pillage then run off in the same turn, allowing it to pillage next to cities without the defenders coming out and killing it next turn. i think this would make the unit very useful but not overpowerd as a few warriors near things you want to protect should be adequate defence.
      oh also because it now has no attack or def it cant steal workers and the inca can start with it, enjoying its movement bonus over hills and mountains.

      Comment


      • #4
        Chasqui Scouts are not good and really need a fundamental rethink.

        I also voted Hwacha because I think it should have better stats than a cannon (I give them a ROF of 2 in my games).

        Not sure about the 3 man chariot. A defence 2 fast unit can be used in enemy territory without having to be slowed down by defending spearmen accompanying it so it isn't entirely a useless benefit.

        Edited for clarity
        Last edited by CerberusIV; January 9, 2004, 08:36.
        Never give an AI an even break.

        Comment


        • #5
          The Jag now costing 50% more than it did before is wrong. At 15 shields it is now just 5 shields cheaper than the Zulu Impi and is still only a 1/1 unit.

          My main problem is the Ha'Wacha. A bombard unit that fires rockets. Why on earth does it come with Mettallergy? It doesn't even use metal (if it did, then it still wouldn't be more complicated than just iron fragments)! It should come with Gunpowder (but still require saltpeter).
          Founder of The Glory of War, CHAMPIONS OF APOLYTON!!!
          '92 & '96 Perot, '00 & '04 Bush, '08 & '12 Obama, '16 Clinton, '20 Biden, '24 Harris

          Comment


          • #6
            Originally posted by me
            My main problem is the Ha'Wacha. A bombard unit that fires rockets. Why on earth does it come with Mettallergy? It doesn't even use metal (if it did, then it still wouldn't be more complicated than just iron fragments)! It should come with Gunpowder (but still require saltpeter).

            Hmmm.... maybe it should require saltpeter and iron.....(but STILL COME WITH GUNPOWDER!!!!!)
            Founder of The Glory of War, CHAMPIONS OF APOLYTON!!!
            '92 & '96 Perot, '00 & '04 Bush, '08 & '12 Obama, '16 Clinton, '20 Biden, '24 Harris

            Comment


            • #7
              I used to think that the Chasqui needed some fixing, but now I'm not at all convinced that it does - an AGR civ is somewhat land-dependent (looking for rivers) and ANY civ that has scouts for river-finding AND the agricultural trait has a very strong advantage. Toss in all the other expansionist bonuses (realizing the geo-strategic situation much earlier than others, that is to say - knowing who will have iron soon, who has it now, who may have ivory, etc, and all the usual freebies) and you've got a very solid civ in the Inca. Now throw in a dash of the Jaguar fear - keep some units near your cities, even in the early stages of exploration, because you never know if a swarm of Pink Tutus will show up....particularly since they can usually spot you first with that mountain-shuffle they have going on...

              Drop by the ladder sometime, and you may suddenly find the Chasqui isn't so bad after all.
              Friedrich Psitalon
              Admin, Civ4Players Ladder
              Consultant, Firaxis Games

              Comment


              • #8
                The Chasqui isn't THAT bad. I'd like to see it have a movement rate of one with ATAR. This would be a tiny boost. It's not bad as is though, especially when you consider the Incas' strong traits.

                The Javelin Thrower, on the other hand, DOES need a boost. A 30 cost Bowman? No thanks, even if it does enslave. It's just way too expensive. I would suggest giving it an extra HP. That would balance this unit nicely.


                Mo D
                "Got the rock from Detroit, soul from Motown"
                - Kid Rock "American Badass"

                Comment


                • #9
                  The Rider is already strong enough. The Javelin Thrower could need some tweaking.
                  "When we begin to regulate, there is naming,
                  but when there has been naming
                  we should also know when to stop.
                  Only by knowing when to stop can we avoid danger." - Lao-zi, the "Dao-de-jing"

                  Comment


                  • #10
                    my votes went to Man O War and Conquistadores, both utterly useless. With this I mean that I wouldn't "boost" them, I would just take them out all together and change them with

                    - English : enhanced longbowman
                    - Spain : enhanced medieval infantry

                    Comment


                    • #11
                      On another note, I didn't know Cossaks now have blitz. If so, they are extremely overpowered. They were already the best UU in the game to my humble opinion, with blitz they are just too strong.

                      Comment


                      • #12
                        Originally posted by MotownDennis
                        The Javelin Thrower, on the other hand, DOES need a boost. A 30 cost Bowman? No thanks, even if it does enslave. It's just way too expensive. I would suggest giving it an extra HP. That would balance this unit nicely.


                        Mo D
                        My sister just finished a game as the Maya with 27 barbarian workers, all acquired in the BC years. And this was on a tiny map.
                        "You're the biggest user of hindsight that I've ever known. Your favorite team, in any sport, is the one that just won. If you were a woman, you'd likely be a slut." - Slowwhand, to Imran

                        Eschewing silly games since December 4, 2005

                        Comment


                        • #13
                          Why are Dromons in there? Those are one of the most powerful UU's in the game.

                          oh, and no banana option = no good poll

                          Comment


                          • #14
                            I voted for Conquistadors and Chasqui Scouts (a nice couple, uh? )

                            Conquistadors are too weak, I think they must be almost the same stast as the Knight, but with a bitpoint penaly, dunno...

                            And for the Inca Scout, well, first at all, it's not a good UU for the Incas, but oh well.....

                            For it, I suggest to be 2/1/1 or 1/1/1 but with an extra hitpoint, and cost about 15-17 shields.

                            Fortune and Glory, here I come!!!.
                            Indiana Jones
                            Spanish Empire Civ for Civilization 5 (in Spanish/en Español)

                            Comment


                            • #15
                              I think the Numedian Mercenary needs a change. It needs to be either like the Greek Hoplite or the Roman Legion..take your pick.

                              It's a defensive unit, the one extra attack is a waste. This is the ancient age equivelant of the French Muskeeter from PTW. The Musketeer was fixed but this unit wasn't.

                              Who is going to build a 30 shield unit with an attack of 2 and move of only 1 to attack cities or for offense? That is an unbelievable waste in the early ancient age.

                              If you say you are building them for defense then why the extra attack with the added cost?

                              I have always had a beef with this unit, they should have made it 1-3-1 20 shields like the Hoplite.

                              If they want to make it offensive then give it the Roman Legion Stats. 3-3-1 needs Iron.

                              Either change would be fine with me..but as it stands now the Numidian Merc is broke. Irks me because it is one of the coolest looking units int he game.

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