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FIRAXIS: v1.13 and Patch Information

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  • #16
    Play 1.12 now and hang on until the end of next week when, as Jesse says, a real BETA patch will come out.
    Jack

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    • #17
      With all this mess, I'm starting to consider the possibility of waiting for the official non-beta patch to be released at the end of February.
      I watched you fall. I think I pushed.

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      • #18
        Will these new Patches be uninstallable and not interfer with old save games? If so i might try them and help find some bugs.. see if it works with my 7 Ages of Man mod as well.

        Its normally best to use official patches, as Beta patches can have errors or bugs in. I would make sure you save any information or files in other apps while running Beta versions, as it might be possible you get a serious computer crash.. though dosen't seem very likely with civ3's patches.

        Will moddable wonders that give reduced corruption be affected?

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        • #19
          Originally posted by Admiral PJ
          Will these new Patches be uninstallable and not interfer with old save games?
          I haven't tried it out, but they do show up in my "Add/Remove Programs" list in XP.
          Personally, I'm using 1.13 already and not noticing any problems. I DLed each beta ASAP and have had no problems whatsoever, though since there's no incentive for me to revert to 1.00, I can't say whether it's a problem or not.

          If it worries you , you could always have two installations of the game and only patch one of them, though that sounds like a real pain.

          If you have little tolerance for actually being a beta tester and actually sending in feedback when you encounter a bug, I'd advise waiting. If you prefer the fire to the frying pan, patch away - since both versions are (arguably) buggy, it really just depends on which bugs you'd rather play with.

          But yes, they do show up in your "Add/Remove Programs" list.
          "Just once, do me a favor, don't play Gray, don't even play Dark... I want to see Center-of-a-Black-Hole Side!!! " - Theseus nee rpodos

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          • #20
            What I did was similar to what Jesse says to do with the 1.12 patch. I made a directory called 1.12(ok orginality is not my strong suit) and copied all the files from the conquest directory into there before installing the patch.

            Now to the actually patch. It seems to work fine. The FP is still not up to the level where you have a true second core. Citys not far from the FP now have 50% corruption(this will avry depending on your number of cites and where the FP is built). So you end up with a moderately productive area, but still not the FP that we all know and love. It almost seems that the best strategy is to find the best potentially productive city and put the FP there.

            All told though this is a good step forward(and the game is truly playable) we really need to either lower corruption a tad or restore the FP to its' former glory. I understand that there are those who want the FP weakened to balance out the game. My advice is to go up a level then(unless your on Sid level and winning, in which case to quote Wayne's World "We're unworthy"). You'll find the AI balanced by the cheapness of items and its free support.

            Thats all for now(awaiting the next patch)
            Aggie
            The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.

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            • #21
              I wonder if the person who 'leaked' this patch is still a beta tester....

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              • #22
                Originally posted by BigFree
                I wonder if the person who 'leaked' this patch is still a beta tester....
                Or still has his house

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                • #23
                  Originally posted by asleepathewheel


                  Or still has his house
                  Or is a live.

                  I'm sure the Firaxis gestapo has gotten to him by now.
                  Rethink Refuse Reduce Reuse

                  Do It Ourselves

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                  • #24
                    Hi Guys,

                    Just been looking at the info on the patch, and I just have a quick question-either for the Firaxis/BA Games people, or for anyone out there who has actually used the new patch! In regards to FP and SPHQ increasing Optimal City number by 50%-does this ability actually exist in a flag in the improvements editor? i.e. is there now a flag which says 'increases OCN by 50%'?
                    If the answer is a YES then all I can say is FANTASTIC, this is what I've been waiting for almost since the game first came out!!!!
                    If the answer is NO then, how does this ability ACTUALLY work?
                    Anyway, any answers you guys can give me would be VERY much appreciated !!

                    Yours,
                    The_Aussie_Lurker.

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                    • #25
                      The_Aussie_Lurker, they hard-coded it. According to Jesse/Tavis in the corresponding thread Civ3 - Conquests > FIRAXIS: v1.13 and Patch Information at CFC, the only files that are changed in the upcoming beta-patch next week are the .exe file and Labels.txt.

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                      • #26
                        Hiya Jaybe, thanks for the info !!

                        My next question then is this: If I were to have a corruption-reducing Small Wonder-say a 'Senate' or 'Parliament'-how would I be able to give it the same OCN increasing ability as the FP or SPHQ-if at all? Any answers you can give me would again be very much appreciated !!!

                        Yours,
                        The_Aussie_Lurker.

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                        • #27
                          Originally posted by Jaybe
                          The_Aussie_Lurker, they hard-coded it. According to Jesse/Tavis in the corresponding thread Civ3 - Conquests > FIRAXIS: v1.13 and Patch Information at CFC, the only files that are changed in the upcoming beta-patch next week are the .exe file and Labels.txt.
                          In checking my Unerase program, which I cleaned out before installing the 1.15 Beta patch earlier (I have been doing this for a while to see what files were updated with each patch), about 20 or 21 files were replaced, which also include the Drvmgt.dll, secdrv, many of the Conquests biq files (both MP and SP), some pediaicons and civpedia files.

                          Addit:

                          Here is the link for the 1.15 Beta Patch now available.



                          Originally posted by JesseSmith


                          BETA PATCH! Public Release will not be until the end of February so if you aren't interested in reviewing it please do not use it!

                          Make a backup of your original Civ3Conquests.exe, jgl.dll, and text\labels.txt

                          IT IS RECOMMENDED THAT YOU HAVE V1.12 & V1.13



                          Items for v1.15 BETA (1/12/04):
                          * Corruption was set by Soren to meet his design. The Palace is the only Corruption Free Civ Center. All other cities are affected by their distance from the palace, WLTK Day, Governments, Corruption Reducing Buildings, Corruption Policeman, and the # of cities in your empire. Courthouse effects inscreased from 5% to 10%.

                          * Updated AI Strategies in Conquests: Mesopotamia - Galley (Naval Power), Enkidu Warrior (Offense), Rise of Rome - All legions (Defense OFF), MesoAmerica - Acali & Great Acali (Acali:Unload/Upgrade & Naval Transport, Great Acali (Upgrade Unit OFF), Age of Discovery - Javelin Thrower (Offense), Missionary (Capture, Offense), WWII Pacific - Fighter Bomber (Bombard!)

                          * Fixed Random Civ MP Launch OOS

                          * Secret Police HQ no longer gives effects corruption OR OCN bonus when player leaves Communism. Fixed error with Government required buildings not turning off.

                          * Updated Civilopedia.txt Forbidden Palace to explain that all cities are still affected by distance from the Real Capital.

                          * Updated Civilopedia

                          * Updated PediaIcons.txt

                          * Fixed Credit Typos
                          Last edited by kring; January 13, 2004, 02:07.

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                          • #28
                            Well, Firaxis support (read: Jesse Smith) has been great, and it is nice to know that he has been working with the community. Nice job.

                            But I'll still wait for the official patch in February.
                            I watched you fall. I think I pushed.

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