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SGLs and Me
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The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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I played 3 starts as Russia in a mod where the scout had 100 moves and 1 shield cost on a 200*200 map. I obtained dozens of techs each time while my rival was researching tech #1 and never generated a SGL. I didn't continue the experiment to statistical certainty but I think it's unlikely that goody huts yield leaders.
I did get a SGL in a Mayan Beta game about the time my tanks came online but they did seem more plentiful before I patched.The law, in its majestic equality, forbids the rich as well as the poor to sleep under bridges, to beg in the streets, and to steal bread.
Anatole France
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IIRC, a player still has to be in the ancient age to obtain techs from goodie huts. So the maximum number of obtainable techs is 18 (21 ancient techs minus 2 starting techs minus 1 because you can't get Republic AND Monarchy in the same game). Therefore, with 3 starts played (and if you always got Literature plus either Republic or Monarchy), the chance for a scientific civ to get zero SGL's is (1-0,05)^54 or 6.3%. (For a non-scientific civ, the chance would be 19.3%.)Originally posted by Drachen
I played 3 starts as Russia in a mod where the scout had 100 moves and 1 shield cost on a 200*200 map. I obtained dozens of techs each time while my rival was researching tech #1 and never generated a SGL. I didn't continue the experiment to statistical certainty but I think it's unlikely that goody huts yield leaders."As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
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Thanks for the statistical help Lockstep. Your inference that I can't have had dozens of techs from goody huts seems valid since I didn’t get a single tech from a hut after exiting the ancient age in a further run of 3 experiments in which I opened many huts post age advance. I did however get Literature, Monarchy and Republic in each test. Also, I failed to mention that I had set the starting tech # to zero for all players and had limited the number of players to two, i.e., Russia and Rome. Therefore I actually was the first player to 21 techs each time I ran the experiment and I have run it a total of six times now without generating a SGL. If my rusty math skills don’t mislead me then updating the numbers yields the following… (1 - .05) ^ (6*21) = 0.00156 or 0.156 % chance of not getting a SGL for Russia. I don’t recall how to obtain p values etc and I really don’t feel like looking it up so I’ll leave any further analysis of the results to those more able than myself if they so choose.
CheersLast edited by Drachen; January 11, 2004, 12:42.The law, in its majestic equality, forbids the rich as well as the poor to sleep under bridges, to beg in the streets, and to steal bread.
Anatole France
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Interesting - now I'm also inclined to think that goody hut techs don't yield SGL's.
BTW, the 'player must be still in the ancient age' condition was, IIRC, a Firaxis/Breakaway quote. But obviously it is possible to get missing ancient techs by huts after one has advanced to the middle ages."As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
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sidebar: i've never used them to have a "scientific golden age". whats the number again, 25% increase in all citites? how good is that really, especially on the higher levels? i don't see a reason to NOT have Sun Tzu's in 1 turn, much less 20 turns of science, which will yield 2 or 3 techs if i'm lucky."I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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I was interested in Drachen's results and set up a test scenario myself to check on SGLs from techs discovered from huts. With 180 techs from huts, popped by a scientific civ, not one single SGL. I calculate those odds, if SGLS were in fact possible fro hut techs, at 1/100% (0.95^180). I too am now inclined to believe in Drachen's thesis.Originally posted by lockstep
Interesting - now I'm also inclined to think that goody hut techs don't yield SGL's.
Based on my test scenario, I think the Firaxian statement is correct. You cannot pop a tech from a hut that you are currently researching. So, if you're researching a required tech and popping lots of huts, you'll eventually get Literature, Monarchy, and Republic. But if you're researching any of the three optional techs, you'll eventually advance into the Medieval Age via hut techs and from then on never have a chance to pop the optional ancient age techs from huts.BTW, the 'player must be still in the ancient age' condition was, IIRC, a Firaxis/Breakaway quote. But obviously it is possible to get missing ancient techs by huts after one has advanced to the middle ages.
Catt
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Thanks lockstep and Catt. Ya gotta love reproducible results. I noted in my mod that I could get techs I was currently researching but it may be that my changing the rules in the editor caused some unusual behavior. I’ll try to attach a screenshot zip.Attached FilesThe law, in its majestic equality, forbids the rich as well as the poor to sleep under bridges, to beg in the streets, and to steal bread.
Anatole France
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Strange! Not popping a currently-being-researched tech is a tried-and-true tactic and also an event I never saw despite popping dozens and dozens of huts while researching available techs. Could you have been researching Map-Making and popped Philosophy from a hut (which would give you MM)? Even if so, my Philosophy techs had a different pop-up.Originally posted by Drachen
Thanks lockstep and Catt. Ya gotta love reproducible results. I noted in my mod that I could get techs I was currently researching but it may be that my changing the rules in the editor caused some unusual behavior. I’ll try to attach a screenshot zip.
Attached is my test scenario (and a save at 4000BC). I set up a 2-civ game with the AI on a 1-tile island and the human on a large landmass with huts on every tile. Playing as expansionist, with 100-move scouts, setting the initial city on a settler build, and playing at Chieftan (better hut odds), means you can run through 18 techs (20, if I hadn't forgotten to remove starting techs) in just a few minutes.
Catt
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Don't kill me, either. In a recent game as the Babylonians, I got an SGL from Writing (which I used on the Pyramids), an SGL from Philosophy (that gave me the Lighthouse - this was an Island map), another from Polytheism (for Oracle), one from Feudalism (Sun Tzu's), Education (Sistine Chapel), Scientific Method (Theory of Evolution), and then when I quickly researched Ironclads I got my last one which gave me Hoover's. Oh, and I got one on my last turn (I forget what tech) but before I got to use him I got a culture win
That may explain why the RNG keeps sacrificing so many Hoplites (even vets fortified on Mountains) to Immortals in Rise of Rome.
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Congratulations Skywalker. My best was 3 SGL and the game gets very easy when that happens doesn't it?
Catt...I downloaded your zip and ran the save game. Did you place all those huts by Hand? Whew! At any rate, in this case I did get Philosophy after I popped a hut and immediately thereafter I got a message that said I had learned the secrets of the wheel etc. You have noted that that the two events show different screens and I maintain that I got Map Making while researching it. I will follow with the caveat that the fine American bourbon I'm having before diner may be interfering with my research efforts...but the zips do seem persuasive nonetheless.Attached FilesThe law, in its majestic equality, forbids the rich as well as the poor to sleep under bridges, to beg in the streets, and to steal bread.
Anatole France
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Yes, but it's easy in the editor -- just point and click at free tiles with the "goody hut" overlay active.Originally posted by Drachen
Catt...I downloaded your zip and ran the save game. Did you place all those huts by Hand? Whew!
I don't doubt that you got it while researching it -- your pop-up clearly shows that MM was learned from a hut while your civ was researching MM and I didn't mean to challenge your experience in any way. I posted my thought (sumarized as "Strange!") only because I saw your experience as unusual and worthy of further experimentation since it seemed unusual. I didn't intend that my post was a challenge to your post or experience -- I merely intended it as another data point.At any rate, in this case I did get Philosophy after I popped a hut and immediately thereafter I got a message that said I had learned the secrets of the wheel etc. You have noted that that the two events show different screens and I maintain that I got Map Making while researching it.
My own enjoyment of fine western American ales, followed by a pleasant California Cabernet with dinner (both while watching, or surreptiously listening to, the American football playoff game), may have contributed to my view of the output of the test scenario I posted.
Catt
Last edited by Catt; January 11, 2004, 23:03.
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Surreptitious observation? Very Catt like indeed!Originally posted by Catt
My own enjoyment of fine western American ales, followed by a pleasant California Cabernet with dinner (both while watching, or surreptiously listening to, the American football playoff game), may have contributed to my view of the output of the test scenario I posted.
Catt
All in all some good work done today. You clearly deserve a good Cabernet and sunset by the Bay.
CheersThe law, in its majestic equality, forbids the rich as well as the poor to sleep under bridges, to beg in the streets, and to steal bread.
Anatole France
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