I've noticed a bug in workers when they are automated. Basically, the AI will run them THROUGH enemy/neutral AI territory in order to get to my own territory. This, naturally, creates diplomatic incidents.
To be clear, imagine a city that has its influence expand to include land squares on the opposite side of a body of water, where the only routes through to those land squares are land routes through AI territory.
My automated worker will go improve those squares without regard to current diplomatic standing.
That's annoying.
Joe//
To be clear, imagine a city that has its influence expand to include land squares on the opposite side of a body of water, where the only routes through to those land squares are land routes through AI territory.
My automated worker will go improve those squares without regard to current diplomatic standing.
That's annoying.
Joe//
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