300 MA's oh my. I can see the the boys rubbing their eyes now.
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Sparking A War
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Originally posted by TheArsenal
One factor I noticed that wasn’t in that discussion above (unless I missed it) is refusing to see the AI diplomat during peace time. I have done this a few times, and the AI declared war straight away. Unfortunately, I do not remember what the AI’s attitude prior to me shunning its diplomat was.
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Spark a War
Hey heres an interesting Question:
How do you spark a war between two Nations? (Without signing anything more than a Peace Treaty... because I find it hard to find AI that will sign MPP with me)
That way they will war with each other as I build up or join later!Yeh just wondering if anyone knows any ways of doing that!
It sure would be nice to see two of the larger civs in my new game to beat the crap outa each other
Thanks all!
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Demand they get their troops the hell out of your territory or declare war usually works for me.Christianity: The belief that a cosmic Jewish Zombie who was his own father can make you live forever if you symbolically eat his flesh and telepathically tell him you accept him as your master, so he can remove an evil force from your soul that is present in humanity because a rib-woman was convinced by a talking snake to eat from a magical tree...
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I also think that if you refuse to see the AI when they are coming to demand that you remove units, they auto declare war as well. Because, again, you could just ignore them indefinately and keep moving through their territory.
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Originally posted by Cookie Monster
I've read somewhere that you can renegotiate peace treaties with the ai civs and just clear the negotiation to get war without a rep hit. I use this method all the time. Just be sure that it has been >20 turns since last renegotiation or war with target civ.
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One thing you can do is MPP with civ A, then declare war on civ B. Civ B should be located somewhere where it's warring with you is of words only (other continents are ideal) but close to A. Be careful that Civ B doesn't drag in your neighbor civ C.Visit First Cultural Industries
There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd
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Try this: place submarines around an enemy frigate. The frig will blunder into a sub and attack. I know this bug has been mentioned before, but today I had this happen to me, and even though I was stronger and had border barricades, my border city couldn't take an attack by two dozen cav and was razed before I could say "W-T-F??!??!"I shut down the game and reloaded quickly.
One OS to rule them all,
One OS to find them,
One OS to bring them all
and in the darkness bind them.
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Originally posted by ZargonX
I also think that if you refuse to see the AI when they are coming to demand that you remove units, they auto declare war as well. Because, again, you could just ignore them indefinately and keep moving through their territory."Guess what? I got a fever! And the only prescription is ... more cow bell!"
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Do you get a formal request seeking audience when you’re trespassing? I’m pretty sure the AI civ just pops up between turns and demands removal of units.D'oh, you are completely correct. It was a good theory, though
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Hmm...I bet I know another way (test in progress). In a C3C game my Aztecs just finished an alliance with the Maya against the Iroquois. This started when I noticed a very large number of Mayan Crusaders and whatnot marching purposefully through my territory but not bothering my cities. The Mayans were Furious with me (well, who isn't?), so I knew that demanding their removal would be instant war. Since I planned to whack the Iroquois soon anyway I figured I'd let the Maya help me. [They actually took two cities, but then I got my faster units out in front and took the rest of the mainland cities for myself.]
So now the Maya allied with the Inca against the Egyptians, and the Mayan army is marching back east to join the party. I have "Polite" relations with the Egyptians, so this seems to be time to put paid to the Maya.
So we have a peace treaty running another 16 years. Hmmm... So what happens if I form a pocket around that Mayan army, preventing them from going home? Initially, while I'm bringing up the reserves, I'm leaving one hole to the west through two mountains...and planning to close that and open a hole to the east when they get there.
I'll bet you two techs that they declare war before I get my reserves up, and the "Corinth Pocket" has very thin walls right now."...your Caravel has killed a Spanish Man-o-War."
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In a recent 1.15b Sid game I had a captured worker in my invasion beachhead city which I moved onto an adjacent tile and ended my turn. The AI brought in a horseman to capture it as I intended and I was able to block the horseman's exit from my territory on my next turn. I then negotiated peace. A couple of turns later when my units were all healed up in Beachhead I demanded tribute from the AI to make sure he was really furious and then demanded he leave my territory fully expecting him to declare war. HE DIDN'T! His unit was teleported out of my turf and my plans to devastate his army without an international rep hit lay in ruins. My info was that our militaries were average to one another and I had only taken 1 city from the AI's 15 or so. The "Leave my territory" tactic usually works but apparently not 100% of the time.Last edited by Drachen; February 11, 2004, 18:17.The law, in its majestic equality, forbids the rich as well as the poor to sleep under bridges, to beg in the streets, and to steal bread.
Anatole France
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