Announcement

Collapse
No announcement yet.

Ending an Alliance?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    IIRC is called "Active".

    Comment


    • #17
      My 2 cents about alliances: When negotiating an alliance with a more powerful civ, always give gpt or resources - never give gold, tech, or anything else that is paid in full. All civs will look to break an alliance with you after 10 turns if someone tempts them. When they evaluate their current alliance to you, if all they see is the alliance plus them giving you gpt or resource they will look to get out. They forget about what you have paid in full already.

      Comment


      • #18
        Hell, I've seen a civ I've paid off for an Alliance quit on me in less than 5 turns.

        I once saw an AI civ start a war, sign an alliance bringing in a different civ, and then make peace, leaving its "ally" to actually do the fighting. All in the same turn. That was dear Queen Lizzie, btw.

        -Arrian
        grog want tank...Grog Want Tank... GROG WANT TANK!

        The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

        Comment


        • #19
          Isn't it so that you gain temporal positive rep with your aliies for killing enemy units etc and you don't get the negative rep for rasing cities etc. But, when cancelling the alliances all the positive rep you had goes away and you get the rep hit for rasing all those cities. So the didn't declare since they liked you but after the cancellation they got really angry at you and therefore declared war.

          Someone had a thread about how your attitude changes with the AI with alliances and I think that this was (aprox.) how it went.

          Comment


          • #20
            Thanks for the help, Vulture.

            I did not know that killing enemy units raises rep with an ally - but it explains how the Chinese were suddenly "gracious" towards me in a recent game. A noticeable change from their usual "furious".

            Comment


            • #21
              It's a good model,based on things such as WWII where after the war, the USA and USSR hated each other.
              Visit First Cultural Industries
              There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
              Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd

              Comment


              • #22
                Through the “Preferred Options” I have all my deals set to automatically renegotiate. IIRC, what I have noticed a handful of times when checking to see how many turns are left in a deal (alliance specifically), there seems to be a “zero” turn which does not show numbers in the brackets, but only the alliance itself. If I make peace with the country we are both warring with at that moment, the AI I have an alliance with flies into a fury. But when I reload, then end that turn, the AI I have the alliance with will pop up to renegotiate between that turn and the next. So, I've come to speculate that there is a half turn lag (or as I said above) some sort of "zero" turn.

                Has anyone else noticed this?
                "Guess what? I got a fever! And the only prescription is ... more cow bell!"

                Comment

                Working...
                X