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Civilization III BIX/BIQ file format

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  • #31
    So basically it is unused. Sweet

    Thanks Gramphos
    Units, Leaderheads, Maps, Title Screens, Terrain Mods and Wonder Splashes available at My Web Site ( Alt URL - http://www.civ3files.com ).

    Unofficial City View Site:
    http://www.civ3files.com/CityView/

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    • #32
      Gramphos

      Do you have a version of this for C3C? I am trying to figure out where "Orders Enslave" and "Orders Stealth Attack" are and I think they are in "PTW special actions (binary)" but I am not sure.

      - GIDustin
      Units, Leaderheads, Maps, Title Screens, Terrain Mods and Wonder Splashes available at My Web Site ( Alt URL - http://www.civ3files.com ).

      Unofficial City View Site:
      http://www.civ3files.com/CityView/

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      • #33
        I think I've sorted out the unit flags for my UCW. I'll look into that next time I open that source. Have many other things to do.
        Creator of the Civ3MultiTool

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        • #34
          Perhaps you can explain this Gramphos:

          In the conquests.biq and several other scenerios, there are units that are "ghosted" that do not appear in the editor, but are in the BIQ more than once. Do you know why this is? I made a thread at CFC (link) but no one responded. really, all I need to know is how to tell whether the unit should be there or not. How does the editor know which units in the BIQ are real, and which arent.

          Thanks again

          GIDustin
          Units, Leaderheads, Maps, Title Screens, Terrain Mods and Wonder Splashes available at My Web Site ( Alt URL - http://www.civ3files.com ).

          Unofficial City View Site:
          http://www.civ3files.com/CityView/

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          • #35
            4 long other strategy for unit (-1 if first strategy/not multiplie strategies)

            If this is non -1 the unit isn't showing in the editor or to any human player. It just represenyts another strategy for an existing unit.
            Creator of the Civ3MultiTool

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            • #36
              AAAAH Thanks
              Units, Leaderheads, Maps, Title Screens, Terrain Mods and Wonder Splashes available at My Web Site ( Alt URL - http://www.civ3files.com ).

              Unofficial City View Site:
              http://www.civ3files.com/CityView/

              Comment


              • #37
                Does anyone know where the C3C locked alliances settings are located? I have gone into the GAME section in a .SAV file and changed the alliance # to 0, but when I get back into the game, my civ is still in a locked alliance with the former members. Then I went back and changed ALL the members of the alliance to 0, with no noticable results.

                Is there a second location that controls this?

                Any help would be greatly appreciated.
                Question Authority.......with mime...

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                • #38
                  ...ahem... no response for a few days.... well, I guess I am just gonna have to figure this out myself!
                  Question Authority.......with mime...

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                  • #39
                    I've not had time to dig out the locked alliance locations in the saves. That is one thing that is on my todo list for completing the C3C compability of C3MT. I can't give any time for when I will have time for doing that.
                    Creator of the Civ3MultiTool

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                    • #40
                      Don't worry about it. I think I have an idea of what is going on. I noticed in using the SGE that the # of turns of MPP in the diplomacy section was some astronomically high number. That must be part of the solution Atari came up with... locked alliance is just a MPP with a 10000 turn duration. In one saved game, I just changed that number to 0. But now I cannot get that number back on the menu of options, so I cannot change it.

                      Where is that number in the saved games?

                      Gramphos, I know you are busy. I am in no hurry. Half the fun is figuring it out, anyway.
                      Question Authority.......with mime...

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                      • #41
                        does any1 know where i can get a HEX editor to download?
                        Jokemaster2002

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                        • #42
                          Hi

                          I'm trying to create a Mac application to display a Civ3 map (vanilla 1.29, as that's the only format available on the Mac )

                          I have it displaying the base terrain using the appropriate .pcx files, and overlaying it with mountains and hills, but I haven't been able to work out which bits in the TILE structure define which hill or mountain image to draw.

                          Here's an example of a much reduced standard map in a raw test window. As you can see I have identified which mountains are snow capped and the basic terrain if working. But all the hills and mountains currently use the same image. Can anyone help?
                          Attached Files

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                          • #43
                            Hi AlanH, fancy meeting you here .

                            I don't know how to get that info out either. For my CRpSuite stuff I work it out myself. You can obviously tell which .pcx file to use for a tile based on the "real terrain" field. I then calcualte the offset based on the NW, NE, SE & SW tiles. Start with 0, then :
                            Add 1 if there is a mountain/hill NW
                            Add 2 if there is a mountain/hill NE
                            Add 4 if there is a mountain/hill SW
                            Add 8 if there is a mountain/hill SE
                            CRpSuite 2.8.0 : Bug fixes + MP/PBEM support in CRpMapStat
                            CRpSuite (Playing aids and game analysis utils) : Website and forum thread

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                            • #44
                              wow, some CFCers show up here
                              - Artificial Intelligence usually beats real stupidity
                              - Atheism is a nonprophet organization.

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                              • #45
                                Hi Dianthus
                                I'm glad it's not just me! I realised I could get it from the adjacent tiles, but that seems rather laborious. Also, I don't think that's the way Civ3 does it. I haven't looked at it for a while, but last time I did I was pretty sure that I fount it was using two different variants in equivalent situations. I'll try to find an example again.

                                Hi sabrewolf. Yeah, well, sometimes the mountain must come to mahomet (aka Gramphos)

                                PS Love your avatar, brings back fond memories. I even built a primitive speccy emulator on my Mac once, and succeeded in loading Manic Miner into it from audio tape through the audio in socket! It ran, too, excruciatingly slowly!
                                Last edited by AlanH; June 13, 2004, 19:50.

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