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Firaxis: Beta Patch Info

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  • #16
    MP Specific Map Generation for more competitive maps (including tiny/small maps w/8 players)


    No more getting stuck on islands

    Thanks for your hard work
    Safer worlds through superior firepower

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    • #17
      These sound great, Jesse! Collateral damage for bombard -- woo hoo!

      Comment


      • #18
        WOW, thanks for the ongoing efforts, as well as the excellent communication.

        Not to be greedy, but can I point out one thing ( ):

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        The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

        Duas uncias in puncta mortalis est.

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        • #19
          Stealth Attack hitpoints listed & canceling possible


          IMO cancelling shouldn't be possible - otherwise a "Stealth Attack" unit can also simply spy on a city.

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          • #20
            Art: I am not going to be able to get an artist assigned. If any of the creators are interested in submitting City View artwork for the new Epic Game Wonders or packaging a Conquests City View Artwork, please help! That goes for these assets too: 2/3/4/5 unit Worker Gangs (full anim set)
            SN00PY!!! WARPSTORM!!! GENGHISFARB!!! COME ON!!!

            I watched you fall. I think I pushed.

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            • #21
              The Statue of Zeus is not particularly dangerous in the ladder MP community - very useful but by no means damning. Remember that most MP is played sub-Emperor difficulty, so tech moves fairly fast.

              (This isn't to say it's not a great asset, just that it isn't devastating.)

              Sumeria, on the other hand, definitely needs that 15-shield Enkidu fix. I've seen some ICS/Feudalism/Sumeria manuevers to make your head spin....

              Worker gangs will be very, very popular in the MP world where time is of the essence, if they do what I'm assuming they do.

              The MP community will be VERY happy to see tiny/small maps allowing 8 players again, and aircraft bombardment messages will be nice - also, will this include when SAMS shoot down opposing units? No message displayed currently.

              In service to the fiery axis.
              Friedrich Psitalon
              Admin, Civ4Players Ladder
              Consultant, Firaxis Games

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              • #22
                Originally posted by Jesse Smith (Tavis) at CivFanatics
                FYI, the full patch final release won't occur until June. (Q2, '04) Monthly updates will be posted with the latest additions. Code lockdown will occur early May with just bug fixing from then on. Once I smooth out the installation & setup easy version switching I hope that everyone uses the Beta monthly updates. June is pretty far away!
                I'll be the bastard in this otherwise nice and informative thread...

                Doesn't the long time needed to get the "final" patch (June 04) only shows that Conquests wasn't a finished product and was released too early?

                Flame on.
                I watched you fall. I think I pushed.

                Comment


                • #23
                  Congratulations on winning the "Completely Unproductive and Otherwise Trollish and Useless Comment in a Highly Productive and Positive Thread" award, Alex.

                  ::clap clap clap clap clap::

                  Let's give a big hand to the hero.

                  Now if we could get back to something a bit more pertinent...

                  These worker gangs - are they going to be working in the same mechanic as armies (load but not unload) and so on for their (assumedly) faster working, or is there something completely new at work with these animals?
                  Friedrich Psitalon
                  Admin, Civ4Players Ladder
                  Consultant, Firaxis Games

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                  • #24
                    What about few bugs in scenarios?

                    Like, for example, in Age of Discovery were Javlin Throwers and Missionaries have no AI flags set?

                    Comment


                    • #25
                      Originally posted by Alex


                      SN00PY!!! WARPSTORM!!! GENGHISFARB!!! COME ON!!!

                      AHAHAHHAHAHAHAHAHAHA AHAHAHAHAHA AHAHHAHAA HAHAHAHAHA AHAHAHA!
                      "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
                      - Ender, from Ender's Game by Orson Scott Card

                      Comment


                      • #26
                        Originally posted by Fried-Psitalon
                        Congratulations on winning the "Completely Unproductive and Otherwise Trollish and Useless Comment in a Highly Productive and Positive Thread" award, Alex.
                        Thanks, I'm doing my best. But it was just something that crossed my mind when I read Jesse's post... I didn't want to interrupt your personal nirvana, grasshopper.
                        I watched you fall. I think I pushed.

                        Comment


                        • #27
                          Speaking of balance adjustments, here are some no-brainers, IMHO:
                          • Remove Electronics requirement from Motorized transportation.
                          • Remove the better sinking odds for the Seafaring trait.
                          • Free tech with Philosophy should be chosen randomly among all available techs. Free techs from Theory of Evolution should be chosen randomly from all available techs (and chosen sequentially, so that it's still possible to get Atomic Theory then Electronics).
                          • Remove ability from Curragh to enter ocean.
                          • Increase the bombard defense of Coastal Fortress by about 400%.
                          • Reduce the shield cost and/or maintenence for the Colosseum.
                          • The Javelin Thrower is too powerful when used as a barb-farming unit. Reduce or remove enslavement chance against barbarians.
                          • Reduce free unit support for Republic, or increase free unit support for Democracy.
                          • Reduce unit support cost for Feudalism.

                          Comment


                          • #28
                            Jav throwers need 0 range bombard. the mayans have to wait till longbows to get one that can go on jungles.
                            "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
                            - Ender, from Ender's Game by Orson Scott Card

                            Comment


                            • #29
                              Originally posted by alexman
                              Speaking of balance adjustments, here are some no-brainers, IMHO:
                              • Remove Electronics requirement from Motorized transportation.
                              • Remove the better sinking odds for the Seafaring trait.
                              • Free tech with Philosophy should be chosen randomly among all available techs. Free techs from Theory of Evolution should be chosen randomly from all available techs (and chosen sequentially, so that it's still possible to get Atomic Theory then Electronics).
                              • Remove ability from Curragh to enter ocean.
                              • Increase the bombard defense of Coastal Fortress by about 400%.
                              • Reduce the shield cost and/or maintenence for the Colosseum.
                              • The Javelin Thrower is too powerful when used as a barb-farming unit. Reduce or remove enslavement chance against barbarians.
                              • Reduce free unit support for Republic, or increase free unit support for Democracy.
                              • Reduce unit support cost for Feudalism.
                              Remove Electronics requirement from Motorized transportation. Agree. The Model T Ford had no electronics, and though I honestly don't know enough about the early tanks, I suspect they weren't packing vac-tubes.

                              Random choosing of free tech from Philo/Theory. Agree, but not terribly moved either way. It does seem a bit odd that you get to determine that one, but it is a nice edge for researching an otherwise blase tech. It would really stink to get Warrior Code for being the first to Philosophy. :P

                              Remove ability from Curragh to enter ocean. Agree again, but as I recall there were coding problems here. I'd go so far as to add "enter sea" to this list.

                              Increase the bombard defense of Coastal Fortress by about 400%. Maybe increase it some, but THAT much? They were defenses, but cannonballs still blew nice holes in them. There's a reason that metallurgy makes the Great Wall obsolete.

                              Reduce the shield cost and/or maintenence for the Colosseum Absolutely agree. I never build these, and those are the reasons why.

                              The Javelin Thrower is too powerful when used as a barb-farming unit. Reduce or remove enslavement chance against barbarians. Disagree. The Maya pay a price for that unit - it's not cheap, the slaves are slower, and archer-rushing isn't an option for the Maya. That also means the dreaded "Spiny spear defense" in MP (archers hiding behind spears, then counterattacking) isn't an option, either. If the Maya get their ideal set up of trapping a barb camp and the barb setting is high enough, hey, neat bonus - sort of like EXP on pangea, SEA on archipelago, and on and on. Situational bonus - the Javelin Thrower is far less useful should the barb setting be sedentary or none.

                              Reduce free unit support for Republic, or increase free unit support for Democracy. Disagree - the commerce bonuses for Democracy are tremendous, and Republic's unit support is only intended to give them a chance to develop infrastructure without choking to death on the cost of workers. War in Republic is no easy feat anymore - nor should it be in Democracy.

                              Reduce unit support cost for Feudalism. That's one option- I've started a thread on this very topic that I'd love input on:

                              Friedrich Psitalon
                              Admin, Civ4Players Ladder
                              Consultant, Firaxis Games

                              Comment


                              • #30
                                Originally posted by alexman
                                Speaking of balance adjustments, here are some no-brainers,
                                IMHO:
                                Well, not all of them are "no-brainers", IMO.

                                Originally posted by alexman [*]Remove Electronics requirement from Motorized transportation.
                                It is intersting, but not, no brainer. Current version is not bad (there is reason to go for Tanks, so you can take out AI before he gets Mech. Infantry).

                                Originally posted by alexman Remove ability from Curragh to enter ocean.
                                While I'm aware of some trading exploits with Curragh, it's important to note that there is no sea unit in original game that can't enter some water square. So it does seam a little bit weird way to fix things. Definetly not no-brainer.

                                Originally posted by alexman Increase the bombard defense of Coastal Fortress by about 400%.
                                This one looks good, but should only be done if something similar can be applied to land bombardment.

                                Originally posted by alexman Reduce the shield cost and/or maintenence for the Colosseum.
                                This one is traditional from previous Civ games (not as good as Catherdrals, but can be get earlier). So while it's not too good, it's still not no-brainer, more something that still needs to be discussed.

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