Yes!! and double YES
As a modder, I would like to see some attention (read resourses) given to the following areas.
1) Reloading saved games back into the editor as is for sake of further refinement, switching sides etc. This is very important!!
2) Adjustments to BARBARIAN behavior. (from another thread)
However, within what appears to be current coded framework I would like to see these changes...
A) Barbarians raise cities! It can be a stepped process like two pop point per hit, plus one improvement and take gold until the city is reduced to rubble. Make it hurt three different ways, otherwise what real threat are barbarians?
B) Have barbarians gain in battle experience so that they can become a roving 'elite' terror!
C) Same with ships, excepting that they should also repair at sea or close up next to a camp on a coast tile, since porting them does not appear viable.
D) The 'raging' setting needs an 'editor' control. To wit; setting of the frequency of raging horses (advanced barbs) and the 'number' of same. Also whether it be every 2nd or 3rd camp, certainly not always all of them everywhere at once. And not 20-40 only, this number needs be 'setable'.
BARBARIANS are critical for the culture of game play.
Let this be a priority.
3) Map generation needs 60% ocean slid down to 20% or 30% as well. Doing every big huge map by hand because there is just to much ocean is time consuming pain.
4) Access to AI routines, for to improve use of units current and modded.
Best Regards
Antrine
As a modder, I would like to see some attention (read resourses) given to the following areas.
1) Reloading saved games back into the editor as is for sake of further refinement, switching sides etc. This is very important!!
2) Adjustments to BARBARIAN behavior. (from another thread)
However, within what appears to be current coded framework I would like to see these changes...
A) Barbarians raise cities! It can be a stepped process like two pop point per hit, plus one improvement and take gold until the city is reduced to rubble. Make it hurt three different ways, otherwise what real threat are barbarians?
B) Have barbarians gain in battle experience so that they can become a roving 'elite' terror!
C) Same with ships, excepting that they should also repair at sea or close up next to a camp on a coast tile, since porting them does not appear viable.
D) The 'raging' setting needs an 'editor' control. To wit; setting of the frequency of raging horses (advanced barbs) and the 'number' of same. Also whether it be every 2nd or 3rd camp, certainly not always all of them everywhere at once. And not 20-40 only, this number needs be 'setable'.
BARBARIANS are critical for the culture of game play.
Let this be a priority.
3) Map generation needs 60% ocean slid down to 20% or 30% as well. Doing every big huge map by hand because there is just to much ocean is time consuming pain.
4) Access to AI routines, for to improve use of units current and modded.
Best Regards
Antrine
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