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Significant UU buffs I have noticed in C3C

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  • #16
    catapult can bombard naval units from land positions

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    • #17
      Originally posted by bfg9000
      catapult can bombard naval units from land positions
      This is true in PTW also.

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      • #18
        I am 90% sure that Hwach'a had lethal bombardment in ptw...
        Devout Believer of the Invisible Pink unicorn

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        • #19
          The Hwach'a just got lethal bombing in Conquests. In PTW, it had a bombard strength of 12 and no lethal bombard. Now, it has a strength of 8 (same as the cannon) and has lethal bombardment. I'm 100% sure of this.

          In PTW, Korea was the only civ whose unit could NOT trigger a golden age. I remember this because I had to mod the game to give the Hwach'a lethal land bombard so it could trigger GA's.
          "Every time I have to make a tough decision, I ask myself, 'What would Tom Cruise do?' Then I jump up and down on the couch." - Neil Strauss

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          • #20
            Originally posted by LordVipper
            I am 90% sure that Hwach'a had lethal bombardment in ptw...
            and 100% wrong

            just to be sure, I even checked the PtW rules file.

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            • #21
              Yeah, that one really ticked me off when I found out mid-game...

              Serves me right for believing the "meet the civs" write-up on the Civ3 website.

              jon.
              ~ If Tehben spits eggs at you, jump on them and throw them back. ~ Eventis ~ Eventis Dungeons & Dragons 6th Age Campaign: Chapter 1, Chapter 2, Chapter 3, Chapter 4: (Unspeakable) Horror on the Hill ~

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              • #22
                Speaking of UUs, have they balanced (or has it always been balanced) the hoplites and Numidian mercs? I never really played those civs together to compare, but can anyone else give an opinion? Personally, it APPEARS that Carthage's UU is overpowered compared to the Greek's.
                I AM.CHRISTIAN

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                • #23
                  Originally posted by SirOsis


                  This is true in PTW also.
                  I think it was always true , even in CivIII. As long as the distance was one tile.

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                  • #24
                    Originally posted by Switch
                    Speaking of UUs, have they balanced (or has it always been balanced) the hoplites and Numidian mercs? I never really played those civs together to compare, but can anyone else give an opinion? Personally, it APPEARS that Carthage's UU is overpowered compared to the Greek's.
                    Not if you're talking PTW, Num.mercs are 50% more expensive and gives you an extra attack point you'll never use, except for that first attack to trigger your GA.

                    Num.Merc, price 30s, stat=2.3.1
                    Hoplite, price 20s,stat 1.3.1


                    Have to admit that I still like the num.mercs, just that I think it is a bit overpriced.
                    Don't eat the yellow snow.

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                    • #25
                      The attack point is worth a lot less than the extra ten shields.

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                      • #26
                        Hoplite vs. Numidian Mercenary

                        With people arguing on either side of the fence, maybe they're more balanced than one might think. There's give and take with both. For instance, the Numidian merc. is more expensive, but it can more easily trigger a GA offensively than a hoplite.

                        Fried-Psychotron (sp? ) gave an interesting review of PTW UU's quite a few months ago.
                        "Every time I have to make a tough decision, I ask myself, 'What would Tom Cruise do?' Then I jump up and down on the couch." - Neil Strauss

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                        • #27
                          Re: Significant UU improvements I have noticed in C3C

                          Originally posted by Artifex
                          1. The Gallic Swordsman now cost 40 shields instead of 50. Wow, just wow. Uber UU. Maybe best in game. This cost reduction is a MAJOR boost for an early UU with the power of the GS.

                          2. The Russian Cossack can now blitz and attack multiple times a turn. I can't remember it being able to do this before? Maybe I missed it since I never play the Russians.

                          3. French Musketeer is now 2-5-1 instead of 3-4-1.

                          4. The Mongol Keshik now treats hills and mountains as grassland for movement, used to be just mountians.

                          Those are the main 4 I can remember of the top of my head.
                          Fantastic changes - especially the lethal bnombard for the H'wacha and the much-needed Cossack improvement. Wih PtW Sipahi jus took the wind right out of the Russians' sails. And a defense 5 unit? Actually useful for a change!
                          Consul.

                          Back to the ROOTS of addiction. My first missed poll!

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                          • #28
                            Originally posted by bongo

                            Not if you're talking PTW, Num.mercs are 50% more expensive and gives you an extra attack point you'll never use, except for that first attack to trigger your GA.

                            Num.Merc, price 30s, stat=2.3.1
                            Hoplite, price 20s,stat 1.3.1


                            Have to admit that I still like the num.mercs, just that I think it is a bit overpriced.
                            The other advantage of Num Mercs is that they make your forces look strong to the F3 advisor and the AI's so it acts as a deterrent to AI attacks if you want some peace and quiet.

                            That's the reason Carthage doesn't usually need to build musketmen.

                            The downside in C3C is that industrious workers aren't as good as PTW. In PTW it was quicker to get the first few tiles mined and your cities shields outputs up.
                            Never give an AI an even break.

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                            • #29
                              Musketeer defense value of 5 is too strong for the age that it appears. They should have left Musketeer/Musketman stats alone in c3c.

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                              • #30
                                I haven't tried it yet, but I think it is a good change. That extra attack point it used to have were close to useless. Much better with extra defence, after all, UUs are supposed to be stronger than their 'normal' brethrens
                                Don't eat the yellow snow.

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