Urgh! Last night I ran into the one downside of an ultra early Pyramids. I was playing as the Celts for the first time in C3C and completely forgot that they added agriculture to it's GA flags. I received an SGL on my first tech research and proceeded to build the Pyramids...and start my GA with only a size 3 city and a size 1 city. I was so irritated with myself for forgetting that I started a different game and abandoned the original.
I could play it out, but I'll have to go back and check if I have a save from right after getting the SGL and rushing the Pyramids. I know I have one from after getting the settler from the hut, but I don't think I could replay the exact moves that would lead back to getting the SGL (since it's RNG driven). I suppose I could also play it out without getting the SGL and the Pyramids, but then it would just feel wrong if you know what I mean. I hate reloading even if I make a mistake. I usually try to live with them when I make them (notice I didn't say 'if'
), but totally forgetting that wonder would start an ultra-early GA was a rather large mistake.
), but actually a valid point. The players who might lose out are not the ardent ToA supporters or the anti-ToA crowd, but in fact the players who have shots at wonders/big ground forces/whatever you spend your surplus on
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