Thats right, I just finished my first epic game of conquests (prepatch) (Emp, Egypt, large, 8 civs) winning with a space ship launch in 2005.
I was in disbelief when I saw the time stat, although I was in a habit of leaving the comp on overnight while playing.
I did notice two glaring problems.
The AIs use of armies....that is they do not use them that I could tell. On the replay, Germany produced a dozen great leaders (mil) on its march to take over its continent, yet later when I invaded with my armies, there were only counterattacks with single units.
As already mentioned by others, the AI also does not defend against attack very well. Seems like the Germans could have brought up defenders from the rear (the area that could not be attacked due to movement penalties) and shifted some artillery to the front to pound the attacking units before the assault. Any human player would have done this.
If the AI did those three things, then I would not have rolled over it as easily or at all.
The second issue was pollution. I really did not mind having to send workers to clean up the stuff (but that does get old too), but my main gripe was having to reassign the city worker that gets bumped off of his polluted square.
Most of the time, I was able to clean the pollution in one turn. So it was more of a pain to reassign the worker and readjust my specialists. I could have automated the workers to clean pollution, but then I would not have the visual clues to go into the cities and reassign. Well this did encourage me to build the mass transit systems and the recycling centers.
I guess that I start another game this week. I hope that it does not take as long this time.
I was in disbelief when I saw the time stat, although I was in a habit of leaving the comp on overnight while playing.
I did notice two glaring problems.
The AIs use of armies....that is they do not use them that I could tell. On the replay, Germany produced a dozen great leaders (mil) on its march to take over its continent, yet later when I invaded with my armies, there were only counterattacks with single units.
As already mentioned by others, the AI also does not defend against attack very well. Seems like the Germans could have brought up defenders from the rear (the area that could not be attacked due to movement penalties) and shifted some artillery to the front to pound the attacking units before the assault. Any human player would have done this.
If the AI did those three things, then I would not have rolled over it as easily or at all.

The second issue was pollution. I really did not mind having to send workers to clean up the stuff (but that does get old too), but my main gripe was having to reassign the city worker that gets bumped off of his polluted square.

Most of the time, I was able to clean the pollution in one turn. So it was more of a pain to reassign the worker and readjust my specialists. I could have automated the workers to clean pollution, but then I would not have the visual clues to go into the cities and reassign. Well this did encourage me to build the mass transit systems and the recycling centers.
I guess that I start another game this week. I hope that it does not take as long this time.

Comment