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  • #16
    I always manage everything and when a city riots I get pissed because it is my fault for my attention is usually off somewhere else expanding or fighting. I like the smoke, however more fire with screams and threats would be nice for to get my attention better.

    notyoueither, thanks that for F1 tip, I used hotkeys better in Civ ll. In Civ lll the graphics are more spell-binding and I just truck on.
    The Graveyard Keeper
    Of Creation Forum
    If I can't answer you don't worry
    I'll send you elsewhere

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    • #17
      Well...the only time I see specialists pop up (in the pre-hospital era) is if there's a disorder risk. Which suggests I'm messing up not by letting mood management take place, but rather by actually getting into a mess where extra entertainment has NOT yet been provided.

      No, if anything, the specialists I see are taxmen and scientists. Police and civil engineers never come up. Having compared my gains from them with the gains from the usual specialists the AI picked...I can see why now!

      Yet again though, I suppose this brings up the issue of my warmongering. By doing this, I procure the lux - and so, never face a bunch of entertainers.

      Without a doubt though, I can certainly agree with one thing - entertainers are almost ALWAYS a waste, and I can't think when I'd want them INSTEAD of something else...
      It's all my territory really, they just squat on it...!
      She didn't declare war on me, she's just playing 'hard to get'...

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      • #18
        Originally posted by Cerbykins
        Well...the only time I see specialists pop up (in the pre-hospital era) is if there's a disorder risk.
        I believe that the AI governor will only go to specialists if there is in fact a disorder risk -- otherwise it will (rightly, in the vast majority of circumstances) favor allowing a newborn working citizen to work a tile and produce food, shields, and gold. The problem, to the extent that there is a problem, is most apparent in the early game. In the example I gave above, if the fifth citizen becomes an entertainer, the town now has 2H, 1C, 1U and an entertainer. If instead it were 2H, 2U, and a scientist, the city still would not riot but would be contributing 3 extra beakers towards science. Three extra beakers towards an ancient age tech can frequently shorten research time a turn or two -- 3 extra beakers from each of 5 cities can really shorten research times. With an AI governor, you get virtually no benefit from an entertainer; without the governor, you can generate substantial benefit. There may well be times when an entertainer is needed and appropriate - but the AI governor can't distinguish those times from times where a scientist or taxman would be more advantageous.

        The big question for the individual player seems to me to be -- will I have more fun with governors on, knowing I may be missing some opportunity? or will I have more fun managing citizens and feeling I'm taking advantage of opportunities presented?

        Catt

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        • #19
          Never used the Governer before, but do so now to manage moods...it was a pain having to check manually.

          I have noticed; however, that sometimes cities will still go into disorder even when the Governer is being used to manage moods, but this doesn't happen to often.
          Lord of the World ... You just don't know it yet!!!

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          • #20
            I think that happens at times when the Governor can't do anything - like when an enemy unit goes into the city radius.

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            • #21
              Originally posted by Bonaparte
              Never used the Governer before, but do so now to manage moods...it was a pain having to check manually.

              I have noticed; however, that sometimes cities will still go into disorder even when the Governer is being used to manage moods, but this doesn't happen to often.

              Personally, I just don't trust the governor. This has nothing at all to
              do with whether or not the governor does a good job or not.

              I think I'm a micromanagement junkie. Add the new specialiests you
              get in C3C and I can make significant improvements to my empire by spending a little time on it. I do a much better job than the AI because the AI is 'assuming' and I'm not.

              Anyway, that's the way I like to play it, but I can see how people would get frustrated with micromanagement when there's a nice big war to fight.

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              • #22
                Originally posted by skywalker
                But now, in an effort to avoid productive work, and to have my life eaten, I figured I'd introduce myself and write a few random notes.


                Welcome to Apolyton! If this is your goal, join the OTF
                Assuming "OTF" stands for "off-topic forum", I think I'd be better off jumping off a cliff.



                [ok]
                [ok]

                "I used to eat a lot of natural foods until I learned that most people die of natural causes. "

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                • #23
                  Originally posted by skywalker
                  Right-click on a city, select "Contact Governor", and set "Manage citizen moods" to "yes" for "all cities".
                  Buit then you have to turn it off when you move the workers around. I thought that was the whole point of managing your pop.

                  Every turn?

                  I feel for the Civ developers, though: If they really got good at having the AI micromanage, what game would be left?



                  [ok]
                  [ok]

                  "I used to eat a lot of natural foods until I learned that most people die of natural causes. "

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                  • #24
                    Originally posted by okblacke


                    Assuming "OTF" stands for "off-topic forum", I think I'd be better off jumping off a cliff.



                    [ok]
                    Right on both counts

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                    • #25
                      Originally posted by thorpey
                      Personally, I just don't trust the governor. This has nothing at all to
                      do with whether or not the governor does a good job or not.

                      I think I'm a micromanagement junkie. Add the new specialiests you
                      get in C3C and I can make significant improvements to my empire by spending a little time on it. I do a much better job than the AI because the AI is 'assuming' and I'm not.
                      I would perfer not to use the Governer; however, I play on huge maps and easily end up with 200+ cities about 75% thru the game...so it's way to time consuming. Yeah, I know that the specialist could really help a lot, because frankly it has always ticked me off to find that it will take 160 turns to make a Cathedral in some of my cities...the specialist could at least reduce that amount, but my civs are usually rich so I'll end up buying it when its down to like 140 turns to go. I think I might make a scenario that uses accelerated production, but I'll double the research times...then maybe I won't see numbers like 160 and the civs won't fly thru the tech tree to quickly, since I perfer longer games.
                      Lord of the World ... You just don't know it yet!!!

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                      • #26
                        I don't trust the governor either - or in fact anyone else's decisions, or even MINE - hence I make use of theis paranoia to review and RE-review everthing over and over until I'm certain everything is fine

                        As to the idea of the governor messing up in the early game, this isn't something I notice a lot, probably through playing too low a difficulty (if Monarch can be considered 'way too low' ) Loks like an upcoming problem, so thanks for the heads-up
                        It's all my territory really, they just squat on it...!
                        She didn't declare war on me, she's just playing 'hard to get'...

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