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  • #16
    Originally posted by dexters
    I'm not big into wiping out civs unless I'm going for the Arrian deception or all their cities happen to be in ideal spots.
    But it makes Resistance end so much quicker when there's no longer a 'Mother Country' to aggress, and Culture-Flips become a non-issue.

    Steven
    "...Every Right implies a certain Responsibility; Every Opportunity, an Obligation; Every Possession, a Duty." --J.D. Rockerfeller, Jr.

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    • #17
      Originally posted by skywalker


      Sometimes it's just fun to raze everything though
      there certainly is something peaceful about leaving their cities in ruins
      Gurka 17, People of the Valley
      I am of the Horde.

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      • #18
        I remember when that happened once, I had marines but it was pretty well defended and bombing the city wasn't helping, after I destoried everything in the city I never was able to hurt the Units inside it that much, and was losing units by attacking it, I Thought "To hell with this" and used an ICBM on it.


        What does 'Gone Barb' mean? Forgive the newbie question.

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        • #19
          Originally posted by Paddy the Scot
          there certainly is something peaceful about leaving their cities in ruins
          And with lots and lots of nukes, you really CAN make a desert and call it peace

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          • #20
            Originally posted by Chaos_BF1942 What does 'Gone Barb' mean? Forgive the newbie question.
            Chaos, 'Gone Barb' means that a civ has no cities--only a Settler and possibly some units--like the Barbarian Camps.

            In the case that I described, the Americans only existed as a Settler (and possibly a defensive unit) in a Galley floating somewhere on the ocean. Basically, they have no home and just wander the map.

            If you're currious, you can read about a questionable strategy from NotYouEither here.

            Steven
            "...Every Right implies a certain Responsibility; Every Opportunity, an Obligation; Every Possession, a Duty." --J.D. Rockerfeller, Jr.

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            • #21
              Originally posted by steven8r


              But it makes Resistance end so much quicker when there's no longer a 'Mother Country' to aggress, and Culture-Flips become a non-issue.

              Steven
              Unless you have weaker culture relative to them, and are playing some wonker war monger strategy where you don't build culture improvements, flips are not my biggest concern usually and resistance ends when you end the war.

              My wars in levels above regent rarely last the 20 turns.

              And if you're playing on emperor, you'd be stupid not to go religious, and the religious trait gives you cheap cultural improvements which usually makes powerful culture easy to achieve.

              I'll repeat what I said again. Wiping out a civ isn't always the best course of action. Making them a client state can be very very profitable.
              AI:C3C Debug Game Report (Part1) :C3C Debug Game Report (Part2)
              Strategy:The Machiavellian Doctrine
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