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C3C 1.12: Do you build the Forbidden Palace now and has optimal placement changed?

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  • #16
    Originally posted by JesseSmith
    It is a bug that the FP doesn't provide a new set of city ranks. The fix was stopping the negative corruption calculation which presented this problem.

    The design is that your FP or SPHQ should "reduce corruption" whether its 15 tiles away or on the other side of the map.
    Thank you so much for clearing up whether it was intentional or not. Also thanks for all the work that has been done to support this game.

    Aggie
    The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.

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    • #17
      I usually play on huge and generally have taken over a city on as close to the other side of the world as possible for a FP/new palace. and then basically use this as a new center, since inevitably the best resource placements are on the other side of the world from my orig start location (hmph!) this provides a late game boost/chance for survival.

      I am getting close to FP startup in my first post-patch game...is the consensus now that FP is worth marginally less?

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      • #18
        Personally, my gut is that if under pre-Conquests that you built the FP the hard way and without intending to palace jump, you'll probably build the FP in the right place in the patch if there were still cities past that point.

        (I'd go for something like 50% waste with a Court House and having a GA without a policemen if your Monarchy or Republic and about 40% waste if Democracy.)

        And the important aspect is having a large raw production which usually means a city that can grow to 7+ without an aquaduct and a good mixture of food and shields.

        Originally posted by DrSpike
        Nicely put..........the new rank calculations mean old intuition is not that useful. I am itching to get back and test the new patch.
        1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
        Templar Science Minister
        AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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        • #19
          I'm of the opinion that under 1.12 such a FP placement would have almost no effect unless you had a very loose city placement with lots of holes with no intention on filling.

          By contrast that was the ideal location pre-conquests but a leader was needed to get it to build there in a reasonable timeframe there.

          Originally posted by EnduringBlue
          I usually play on huge and generally have taken over a city on as close to the other side of the world as possible for a FP/new palace. and then basically use this as a new center, since inevitably the best resource placements are on the other side of the world from my orig start location (hmph!) this provides a late game boost/chance for survival.

          I am getting close to FP startup in my first post-patch game...is the consensus now that FP is worth marginally less?
          1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
          Templar Science Minister
          AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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          • #20
            Fishman2 was right. It is currently wortless with the bug. I built the FP in the "Rise of Rome" scenario only to see no change in corruption. I was PO'ed! I'm gald Firaxis confirmed the bug and will be removing it shortly.

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            • #21
              So there is a bug in 1.12 that makes the FP worthless?

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              • #22
                Pretty much without 1.12 patch. That makes it of some value and worth building when you get around to it.

                It actually helps me as I was often tardy about makng the FP and now I do not get punished much for that.

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