Originally posted by skywalker
Huh? You don't always (in fact, not very often) have cities in range of the target. Thus, staging platforms are useful.
Huh? You don't always (in fact, not very often) have cities in range of the target. Thus, staging platforms are useful.
I think that's why the rebase was fixed because people usually did have a city within range of their targets and all that was needed was to rebase aircraft to the city and launch from there.
The rationale for the fix was to force people to not rebase from their military producing core to a city within range of their target, but require a mobile platform that can be moved into range to strike at the enemy. So yes, you are correct in assessing that staging platforms are need, the question really was, what kind of platform. The fix was suppose to make people use carriers more. But has it really?
The idea being thrown around now is, was the change sufficient to have its intended effects in smaller maps where even the reduced rebase range can often times still be more than enough for players to play like they always have, which is never use any carriers and rebase burely on cities. My answer is that the change probably didn't have as big an impact, if any, on the smaller maps.
All my 4 epic games are played on standard maps, only 1 saw really intense air action (from what I could see) and all of it took place on city based air platforms and not on carriers.
Long story short. The discussion = rebase distance not operational range.
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