I play on Emperor level.
These rankings can differ greatly depending on map size and difficulty level. So please list your map preference and difficulty setting you play on when ranking the traits.
Here is my trait ranking now:
1. Seafaring
2. Religious
3. Industrius
4. Agricultural
5. Militaristic
6. Scientific
7. Expansionist
The first trait IMO is far and away the best.
Traits 2-4 are close and depending on your playstyle and preference any one of these can be #2 for you. It is almost a tie between 2-4 depends on your preference.
There is a big droppoff and traits 5-6 are much worse than 2-4 IMO.
Trait 7 is far and away the worst (for reasons I explain below).
1. Seafaring is basically like getting the great library for free..you get an epoch of tech and cash for free...unbelievable. I love this trait. You are first to contact the civs..the amount of cash and tech this trait generates for you on higher difficulty levels is unbelievable.
2. Religious. This has been covered in many posts. This trait is great for higher levels Emperor-Sid. Less useful on low levels. I like the convenience of switching between war-time and peace-time govs in 1 turn.
3. Industrious. Many think this is the best trait, it's good but I can get by without it..still a strong trait. I enjoy it and there are many good threads on this (read The Virtues of being Industrious).
4. Growth is good so Agricultural is a great trait. It would be higher but on the high levels a ton of fast growth just leads to happiness problems. It can be good for rexing and icsing. If you like rapid expansion many might make this the #2 trait and I really cant argue with them.
5. I used to like this trait but I haven't been able to get MGL's with Elites with C3C. Either this is a bug or MGL generation has been greatly curtailed for C3C. After 2 games with no MGL Gen I am convinced I can;t generate them anymore. One game I fought over 150 battles with an Elite unit (counted) and as germany (militasristic) NO MGL. I kinda gave up on this trait after that. It used to be #1 for me.
6. Scientific is weak on high levels. You will be trading for your techs until well into the middle ages..you will not be outresearching AI on emperor or above.
7. This trait is map dependent and opponent dependent. If you play smaller maps and get alot of expansionist opponents (highkly likely since large # of civs are expansionist) this trait is very, very bad. I play standard maps with random opponents. I hate Expansionist. Always have, always will. A total waste for a trait and sadly Firaxis gives this trait to most of the civs in it's 2 expansions. So I won't get to play most of them. I stopped playing civs with this trait.
Some argue you can find oppnents early with this and explore the map for resources. If you want to do that get seafaring or research the wheel and get chariots. A very weak argument for using this trait IMO.
This trait can be powerful if you play larger maps and select non expansionist opponents (which I don't, thats almost like cheating and cheesy to me) So for standard maps with random opponents this is a very bad trait. Other expansionist civs will beat you out of huts anyway. You will be lucky to get a handful of huts on Emperor with this. On smaller maps with other expansionist oppoennts you will get bery few huts other expansionist civs will pop them before you (AI knows were they are).
So if you want to pick your opponents, and/or play with a small number of opponents and play on large maps. This trait can be #1 in that case.
For the maps I play it is dead last. I just don't like this trait.
These rankings can differ greatly depending on map size and difficulty level. So please list your map preference and difficulty setting you play on when ranking the traits.
Here is my trait ranking now:
1. Seafaring
2. Religious
3. Industrius
4. Agricultural
5. Militaristic
6. Scientific
7. Expansionist
The first trait IMO is far and away the best.
Traits 2-4 are close and depending on your playstyle and preference any one of these can be #2 for you. It is almost a tie between 2-4 depends on your preference.
There is a big droppoff and traits 5-6 are much worse than 2-4 IMO.
Trait 7 is far and away the worst (for reasons I explain below).
1. Seafaring is basically like getting the great library for free..you get an epoch of tech and cash for free...unbelievable. I love this trait. You are first to contact the civs..the amount of cash and tech this trait generates for you on higher difficulty levels is unbelievable.
2. Religious. This has been covered in many posts. This trait is great for higher levels Emperor-Sid. Less useful on low levels. I like the convenience of switching between war-time and peace-time govs in 1 turn.
3. Industrious. Many think this is the best trait, it's good but I can get by without it..still a strong trait. I enjoy it and there are many good threads on this (read The Virtues of being Industrious).
4. Growth is good so Agricultural is a great trait. It would be higher but on the high levels a ton of fast growth just leads to happiness problems. It can be good for rexing and icsing. If you like rapid expansion many might make this the #2 trait and I really cant argue with them.
5. I used to like this trait but I haven't been able to get MGL's with Elites with C3C. Either this is a bug or MGL generation has been greatly curtailed for C3C. After 2 games with no MGL Gen I am convinced I can;t generate them anymore. One game I fought over 150 battles with an Elite unit (counted) and as germany (militasristic) NO MGL. I kinda gave up on this trait after that. It used to be #1 for me.
6. Scientific is weak on high levels. You will be trading for your techs until well into the middle ages..you will not be outresearching AI on emperor or above.
7. This trait is map dependent and opponent dependent. If you play smaller maps and get alot of expansionist opponents (highkly likely since large # of civs are expansionist) this trait is very, very bad. I play standard maps with random opponents. I hate Expansionist. Always have, always will. A total waste for a trait and sadly Firaxis gives this trait to most of the civs in it's 2 expansions. So I won't get to play most of them. I stopped playing civs with this trait.
Some argue you can find oppnents early with this and explore the map for resources. If you want to do that get seafaring or research the wheel and get chariots. A very weak argument for using this trait IMO.
This trait can be powerful if you play larger maps and select non expansionist opponents (which I don't, thats almost like cheating and cheesy to me) So for standard maps with random opponents this is a very bad trait. Other expansionist civs will beat you out of huts anyway. You will be lucky to get a handful of huts on Emperor with this. On smaller maps with other expansionist oppoennts you will get bery few huts other expansionist civs will pop them before you (AI knows were they are).
So if you want to pick your opponents, and/or play with a small number of opponents and play on large maps. This trait can be #1 in that case.
For the maps I play it is dead last. I just don't like this trait.
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