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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
if you uninstall the current patch for any reason, IT DELETES THE CONQUESTS.EXE.
i don't know WHY it does that, but IT DOES.
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
i was trying to get 2 copies of conquests installed, so i needed to unpatch to have a 1.0 conquests. now i'm doing what you said, and installing 2 seperate copies :/
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
sounds like the uninstall routine was not done very carefully. Since it obviously replaces the original (shipped) conquests.exe with a new executable, it should track the changes made, save the files that are replaced and be able to reverse the process when asked.
Obviously, the "BETA" in beta patch is ringing loud and clear....
I just decided to slap it in and not worry about going back. If I need to go back I will just install C3C all over again.
At least it did not crash so far. It is too late to start a new game, but I was able to load one that I downloaded from here, so it seems saves do work.
Thanks Jesse, I personally will have two distinct Conquests directories within the Civ directory and see if that works, but your way would take up the least space.
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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