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  • C3C BETA Patch Location

    ftp://ftp.infogrames.net/patches/civ3conquests/C3Conquests BETA Patch v1.12.exe

    (cut and paste the link)


    There is a known issue with choosing Random in MP Games. Please avoid it for now - sorry for the inconvenience but it was either release or wait until January.


    Thanks for the support.

    Jesse Smith
    Producer, Firaxis Games



    For Switching Between Versions:

    1. PRIOR to patching, create a folder called 'Release' in the Conquests root folder .

    2. COPY all of the root files (NO FOLDERS!) into 'Release'

    3. In the 'Release' folder create a folder called 'Text'

    4. Copy the contents of the Text Folder (conquests root folder\text\) into the 'Release\Text' folder

    5. Install the Patch

    6. In the Conquests root create a folder called 'Patch'

    7. Perform Steps 2-4 but use the 'Patch' folder in place of 'Release'

    6. To switch between them Enter the folder for the version you want to use, then press

    Ctrl-A (select All),
    Ctrl-C (Copy Selected)
    Backspace (Go Back a folder)
    Ctrl-V (Paste Stored)

    7. Say 'Yes to All' at the Overwrite message.

    8. Repeat steps as necessary to switch between versions.




    I will verify the answer to the SAVES question, but I believe you must start a New Game.


    Also, I'm trying to post individual language versions but its not as easy at it should be! Hopefully they will be available tomorrow.

    Happy Holidays!!

    Jesse
    Last edited by JesseSmith; December 23, 2003, 00:09.

  • #2
    Thanks, Jesse. I think most people would rather have it now.
    Seemingly Benign
    Download Watercolor Terrain - New Conquests Watercolor Terrain

    Comment


    • #3
      Thanks Jesse


      And merry christmas and a happy new-year
      Enjoy your holidays...
      Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
      Then why call him God? - Epicurus

      Comment


      • #4
        Link wasn't complete


        Beta patch
        Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
        Then why call him God? - Epicurus

        Comment


        • #5
          Thank you Jesse.

          Here's the readme:

          ************************************************** *
          SID MEIER'S CIVILIZATION III: Conquests README
          ************************************************** *

          v1.12
          * Fixed Crash with MP Random Civ selection

          NOTE: CHOOSING RANDOM IN MULTIPLAYER CAN CAUSE AN OOS WHEN LOADING THE MATCH. WE RECOMMEND
          THAT YOU PICK YOUR CIVILIZATION FOR THE TIME BEING. THIS WILL BE ADDRESSED IN THE NEXT
          PATCH.

          v1.11
          * Removed additional combat calculations
          * Fixed Various Civilopedia fixes
          * Fixed QuickCiv Description


          Updates BETA v1.10:
          CIV III: CONQUESTS BETA v1.10
          * Fixed negative corruption from Forbidden Palace
          * Fixed negative corruption from Secret Police HQ
          * Fixed corruption calculation error
          * Fixed issues with double gold being awarded
          * Shifted minimap and unit info boxes slightly inward to prevent problems with scrolling and button-clicking.
          * Re-enabled Intel optimizations from PTW.
          * Fixed issue that caused scientific leaders to use only the first name in the list.
          * Fixed issue that caused selections on the Foreign Advisor screen to be cleared.
          * Optimized main menu code.
          * Cleaned up INI preferences code
          * Fixed issue with the audio preferences (sound volume).
          * Greatly improved the ability of Seafaring civs to start near the coast. It should happen most of the time now.
          * Fixed numerous problems with Seafaring civs starting near the coast in hotseat games.
          * Implemented Seafaring civs starting near the coast in MP games.
          * Updated the interface on the world chooser screen so selected options were more apparent.
          * Fixed upgrade all bug (for units that do not have the upgrade ability but are part of the upgrade chain).
          * Added feminine titles for Despotism, Feudalism, and Fascism (for English default
          rules only!).
          * Editor: Added Flavors to the Import dialog.
          * Corrected display of silk as luxury in city view in Rise of Rome
          * Corrected Scourge of God splash screen art in Fall of Rome
          * Build road/fort animations now show for Legionary in Fall of Rome
          * Cataphract now uses Ancient Cavalry art in Middle Ages
          * Corrected Mining tech art in Age of Discovery
          * Text: Several civilopedia fixes (mostly spelling, grammar, spaces)

          ---------------- Features --------------------
          * Implemented ability to enter a seed value on
          the world setup screen. It is located in the
          upper-right corner. Any character can be entered
          as the seed. If the seed is 0 (the default), it
          will generate the world normally. If every
          character is a number, the value is interpreted
          as the seed value and used to generate the
          world. In all other cases, a hash table formula
          is applied to the string to generate a unique
          value that is used to generate the world. While
          it is technically possible for two different
          strings to evaluate to the same seed, it is
          unlikely (i.e., SEED is not the same as DEES --
          upper- and lower-case letters will yield
          different results as well).

          * Implemented the "Play Last World" option. This
          option appears on the main menu after playing
          the first SP random-map game. When chosen, the
          player is taken to the world chooser with the
          seed filled in and all the previous settings
          selected. The player can make any changes or
          keep the world exactly the same. Note that if
          ANY changes are made on this screen, the map
          that is generated will be different. Next the
          player is taken to the player setup screen with
          all the civs and settings from the previous game
          selected. Again, the player can make any changes
          or keep the settings the same. If ANY civs are
          changed, player starting locations MAY change
          (depending on the number of seafaring civs,
          actually).

          * Implemented support for CAPS LOCK to work as
          the SHIFT key to skip unit movement animations
          (so you don't have to hold shift for the AI's
          turn to skip the animations).

          * The MP timer values are now read from
          scenarios (the default values remain unchanged).

          * Editor: Added MP timer values to the Scenario
          Properties. There are 3 values: Base, Per Unit,
          and Per City (with defaults of 24, 1, and 3,
          respectively). They represent the Base amount of
          time per turn + the amount of time Per Unit +
          the amount of time Per City (number of
          units/cities used each turn are based on the
          player with the most units and the player with
          the most cities on that turn). The values can
          range from 0-100. The higher the number, the
          more time per turn.


          *FOR INTENSELY FAST MP GAMES PLAY THE CONQUESTS FAST MP scenario that is
          provided with the Patch (\Scenarios)
          Last edited by kring; December 22, 2003, 21:06.

          Comment


          • #6
            Thank you very much. Now my christmas vacation is saved.

            Have a merry christmas and a happy new year!

            Comment


            • #7
              I guess I'll have to wait until the demand calms down a bit. My steam-powered 56k dialup doesn't seem to want to connect to Infogrames ftp site.

              Good job on the patch though. It's such a refreshing change to see a software house delivering on promises time and again.
              Three words :- Increase your medication.

              Comment


              • #8
                This is most excellent!

                Comment


                • #9
                  Great! Thanks Jessie!!!!
                  Haven't been here for ages....

                  Comment


                  • #10
                    14.7 mb?

                    This must be the biggest first patch in history!

                    I'll tell you how it works out after I d/l it in an hour or so. More coal to the furnaces, chaps!
                    Three words :- Increase your medication.

                    Comment


                    • #11
                      Outstanding! Thanks Jesse and everyone at Firaxis and Breakaway Games.
                      "Stuie has the right idea" - Japher
                      "I trust Stuie and all involved." - SlowwHand
                      "Stuie is right...." - Guynemer

                      Comment


                      • #12
                        Cheers all. Now to see if I can actually notice the difference in corruption that everyone was whining about...

                        Merry Xmas to you too at Firaxis and Breakaway.
                        Consul.

                        Back to the ROOTS of addiction. My first missed poll!

                        Comment


                        • #13
                          Maybe someone mentioned it here and I missed it, but....

                          After patched, can I still play games saved pre-patch (specifically MP games)?
                          "Got the rock from Detroit, soul from Motown"
                          - Kid Rock "American Badass"

                          Comment


                          • #14
                            I don't see why you couldn't, as that was the case for PtW, and you can open PtW games in C3C.
                            Consul.

                            Back to the ROOTS of addiction. My first missed poll!

                            Comment


                            • #15
                              He mentioned that thought you would need to start a new game.

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