Anyone familiar with the possibility of 'setting or modding' the behavior of Goody Huts? I have searched about the game editor, however, to no avail. I would ideally like to set the percentages of what happens. It is especially irksome to get 'worthless maps' 90% of the time or barbarians 90% of the time. Also, how about even 'setting what happens' so it functions as a makeshift 'event' trigger.
Additionally, Can trade be shut off betwixt all Civs so as to save on the 'processing load'? My worlds are resource rich. No one need trade for any resource.
Sincerely,
Thanks for all imput!!
Additionally, Can trade be shut off betwixt all Civs so as to save on the 'processing load'? My worlds are resource rich. No one need trade for any resource.
Sincerely,
Thanks for all imput!!
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