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  • The Persians

    I have decided to do a review on each CIV. My intention is to encourage debate and hopefully to help others (and myself) in their game play. For the record, I am strictly a Monarch/Emperor player with a builder/warmonger combination style of play.

    The Persians

    Industrious and scientific, the Persians are a strong production and research workhorse. Persia, along with Egypt has been a perennial ‘newbie’ favorite since the inception of CIV III. New players often struggle with proper worker management, tech research, and combat. Persia has the built in traits and Unique Unit that help mask a new players weaknesses in these areas. This masking has often-lead ‘newbies’ to crown Persia the title of THE best Civ. Experienced players know that there is no ‘best’ Civ, and yet they often rate Persia among their personal favorites. The reason for this is simple; played correctly Persia can dominate a game from beginning to end in a manner that few others can rival. Few AI Civs present as frightening an Ancient Age neighbor as the Persians, and for good reason!

    For the peaceful builder Persia offers many advantages. The dynamics of the Ind/Sci combo make Persia a quality builder Civ. Those faster workers, work to Persia’s advantage well into the Industrial Age. This is a 2-fold boost for the builder. Faster workers equals higher shield production and quickly built commerce producing roads. Those shields and extra money usually translate out to faster build times. In tandem with this is a scientific boost that speeds research times, gives half priced libraries and universities, and even provides a free tech at the beginning of each age. Once the Persian infrastructure is up, few Civs can compete with their rate of researching techs. A Persian strategy that prioritizes researching ‘Literature’ will give them early access to those half priced libraries and the resulting cultural and scientific benefits. Persia quite often finds itself as the first to research a tech. The advantages they gain from this are significant. It allows them a head start on those Great Wonders (a head start compounded by their high shield production), a higher chance at a SGL, and the ability to become quite rich playing tech ‘broker’. While not the best of the builder Civs, they can more than hold their own. The player seeking a cultural or space race victory will be well served by Persia.

    As a warmonger Civ Persia can be an absolute terror. Those industrious workers quickly laying roads right up to their neighbor’s front door, high shield towns/cities boosting combat unit production, and a science boost that provides the tech parity or tech lead that ensures an up to date military. All of these work in Persia’s favor, but nothing, and I mean NOTHING, makes Persia such a battlefield nightmare as their UU – the Immortal. Every UU is useful, albeit to varying degrees. The impact of most UUs is slight, their greatest value being the ability to initiate a Golden Age. This is not the case with the Persian Immortal. A 30-shield 4-2-1 swordsman level unit, the Immortal presents the single most powerful offensive unit of the Ancient Age. Nothing in the Ancient Age packs the punch of the Immortal (not even ancient cavalry), and it will continue to dominate until the advent of Knights. Defensively even the Greek Hoplite will take a deep breath when confronted by this unit. A common Persian strategy is the beeline to Iron Working, without actually connecting the discovered iron. The Persian can then mass-produce low cost 10-shield warriors while amassing enough gold for a mass upgrade. In large numbers those Immortals can unleash a fury that no Civ can withstand. The ease in which Immortals rip apart neighbor after neighbor can quickly spoil a warmonger. Yet another upside to this UU is that its 4-2-1 stats are competitive well into the Middle Ages, and are not truly outclassed until the advent of Cavalry! While not a Militaristic Civ, Persia can certainly play like one – and outperform most of them.

    On the downside, C3C has seen the toning down of the Industrious trait. While still an excellent trait it does not dominate as it once did. However, this is somewhat mitigated in Persia’s case from the boost ‘scientific’ received in C3C. Another downside is their average at best performance when playing island maps. One is hard pressed to find another significant downside.

    Summary: The excellent all around qualities of the Persians will see them continue to be among the favored Civs. Their UU alone will draw players to them with regularity. Name the category - culture, space race, war, UU, expansion…- and the Persians, while perhaps not THE best, are better than average. Their greatest strength is a lack of any significant weakness. Persia remains an undisputable top tier Civ that can compete with any Civ – on any level – in any style.

    below are my links to other reviews:

    the Mongols
    the Babylonians
    the Egyptians
    the Greeks
    Civilization is the progress toward a society of privacy. The savage's whole existence is public, ruled by the laws of his tribe. Civilization is the process of setting man free from men.

  • #2
    I just thought of something - an Immortal has the same traits as a Med Inf, right? So you can save $$$ by not having to upgrade!
    One OS to rule them all,
    One OS to find them,
    One OS to bring them all
    and in the darkness bind them.

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    • #3
      On the downside, C3C has seen the toning down of the Industrious trait.

      The Persian can then mass-produce low cost 10-shield warriors while amassing enough gold for a mass upgrade.

      Don't forget that in C3C upgrading has become 50% more expensive.
      Nice article
      Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
      Then why call him God? - Epicurus

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      • #4
        How has the Scientific trait been boosted in C3C?

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        • #5
          Scientific still gives cheap libraries/universities and a free tech on entering each new age. Now it also increases (from 3% to 5%) the chance of an SGL on being the first to research new tech.

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          • #6
            Glad you are still at it.

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            • #7
              Nice article!

              What kind of stuff has been toned down for industrious? Is there something I'm not aware of...

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              • #8
                One thing I like about scientific civ is that I can start IW right away. Getting IW quickly is helpful in determining how you want to build your civ so that you can acquire iron easier.
                :-p

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                • #9
                  Industrious : workers are no longer as fast at completeing jobs as before - though still faster than non-industrious civs

                  scientific: C3C has introduced the SGL concept (scientific great leader) a leader that can rush great wonders if you discover a tech first (5% chance of getting one) - military great leaders no longer rush great wonders.

                  Ision

                  vmxa 1: yes I am still at it...lol
                  Civilization is the progress toward a society of privacy. The savage's whole existence is public, ruled by the laws of his tribe. Civilization is the process of setting man free from men.

                  Comment


                  • #10
                    Immortals are pretty unbalancing. If I get the Persians for neighbors, I make make darn sure I build cities around all the available Iron. If I can't, I try to Archer rush them before they get too big.

                    Compare the 30 shield Immortal to other ancient 30 shield UUs:
                    2-2-1 Javelin Thrower
                    3-3-1 Legionary
                    3-1-2 Mounted Warrior
                    2-2-2 Three-Man Chariot
                    2-3-1 Numidian Mercenary.

                    I'll take the Immortal any day.

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                    • #11
                      I like the Gallic Swordsman better. 3 attack is enough to take ancient cities and it can retreat when losing so you can fight another day.

                      I think speed is so important..a 3-2-2 40 shield ancient UU is devastating.

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                      • #12
                        GS is a 40 shield unit, so that is not in the list, but it is a bad boy.
                        As to Immortals and Legions, I am fond of the Legions as they can defend and have a longer shelf life. Add in the Romans are military.

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                        • #13
                          Originally posted by gunkulator
                          Immortals are pretty unbalancing. If I get the Persians for neighbors, I make make darn sure I build cities around all the available Iron. If I can't, I try to Archer rush them before they get too big.

                          Compare the 30 shield Immortal to other ancient 30 shield UUs:
                          2-2-1 Javelin Thrower
                          3-3-1 Legionary
                          3-1-2 Mounted Warrior
                          2-2-2 Three-Man Chariot
                          2-3-1 Numidian Mercenary.

                          I'll take the Immortal any day.
                          I like the MW more
                          You saw what you wanted
                          You took what you saw
                          We know how you did it
                          Your method equals wipe out

                          Comment


                          • #14
                            Speed always wins in my book. Retreat ability saves tons fo production in saved units. Not to mention ability to run over a civ that much more quickly and run down wounded units.

                            In ancient age a 3 attack 2 move unit is way more powerful than a 4 attack 1 move unit in my book.

                            I dislike 1 move units. I love mobility.

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                            • #15
                              Well I would not want to bank on any 312 units to beat any 331 on defense let alone 421 units. They have a very short time of use. Legions can defend after they are not useful for attacking for quite awhile. MW can not def at any time.
                              Like any unit they do have a use. It is not until at least knights that Legions can't defend.

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