AU is the Apolyton University - a development I imagine of the old Civ2 Great Library thread. It is a place where threads and posts thought to have enduring interest is collected and, to some extent, collated.
Expansion and keeping up in the tech race are both challenging in Civ3 at Emperor level. I am afraid a part of the answer - early on at least (and, if you stay behind, throughout) lies in micromanagement. Facing the production edge of the AI civs there is no escaping the task of maximising your own more limited productivity.
Next, you pretty well must dominate your home continent. So stand ready to engage in early war with the objective of crippling or eliminating the immediate neighbours. Easier said than done particularly against some of the civs with an excellent early UU. But better to try and fail than not to try at all.
There is no one answer to the tech race. My experience is limited so far but the typical pattern in the dozen or so games I have played is that I fall badly behind, cling on by assiduously seeking trades, and then recover after I manage an extended period in one of the higher forms of government - Republic or Democracy.
That recovery may well only become apparent well into the modern era.
If you have managed to dominate your home continent the swordsman against rifleman problem is less acute. You will not necessarily be targetted by the overseas AI and if they do move against you it will be with dribs and drabs rather than by way of a large, well co-ordinated invasion.
Be willing to meet the AI civs demands - keep cash levels down. Trade off any advance you do manage to get first to all and sundry for whatever you can get. This way the demands made will be modest. War with one tends to mean war with all because your enemy will bring others in against you. So once your early attempts to cripple neighbours are done with try to avoid having war declared against you and, if that fails, keep seeking peace at every opportunity subsequently.
One tip is to let the AI move through your territory unimpeded. Because it is my experience that if you, say, block off the advance of a settler heading for some choice site you have marked down but can't yet colonise the AI will get pissed off very quickly. So don't do that unless you can stand for the civ concerned to declare on you.
So I suppose I am saying, play it long. Don't think that falling behind spells inevitable defeat. There have always been balancing factors built in to the civ games to cramp the A1's style when the human player is doing less well (as well as to beef it up once the human player begins to dominate). So it is perfectly possible to play catch up.
Expansion and keeping up in the tech race are both challenging in Civ3 at Emperor level. I am afraid a part of the answer - early on at least (and, if you stay behind, throughout) lies in micromanagement. Facing the production edge of the AI civs there is no escaping the task of maximising your own more limited productivity.
Next, you pretty well must dominate your home continent. So stand ready to engage in early war with the objective of crippling or eliminating the immediate neighbours. Easier said than done particularly against some of the civs with an excellent early UU. But better to try and fail than not to try at all.
There is no one answer to the tech race. My experience is limited so far but the typical pattern in the dozen or so games I have played is that I fall badly behind, cling on by assiduously seeking trades, and then recover after I manage an extended period in one of the higher forms of government - Republic or Democracy.
That recovery may well only become apparent well into the modern era.
If you have managed to dominate your home continent the swordsman against rifleman problem is less acute. You will not necessarily be targetted by the overseas AI and if they do move against you it will be with dribs and drabs rather than by way of a large, well co-ordinated invasion.
Be willing to meet the AI civs demands - keep cash levels down. Trade off any advance you do manage to get first to all and sundry for whatever you can get. This way the demands made will be modest. War with one tends to mean war with all because your enemy will bring others in against you. So once your early attempts to cripple neighbours are done with try to avoid having war declared against you and, if that fails, keep seeking peace at every opportunity subsequently.
One tip is to let the AI move through your territory unimpeded. Because it is my experience that if you, say, block off the advance of a settler heading for some choice site you have marked down but can't yet colonise the AI will get pissed off very quickly. So don't do that unless you can stand for the civ concerned to declare on you.
So I suppose I am saying, play it long. Don't think that falling behind spells inevitable defeat. There have always been balancing factors built in to the civ games to cramp the A1's style when the human player is doing less well (as well as to beef it up once the human player begins to dominate). So it is perfectly possible to play catch up.
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