Scouts should be tweaked to have 1 defense and no promotions/leaders. Then you would have a change of surviving barbs but still don't hava a change to do damage to other civs.
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Originally posted by Pep
I think scouts should be tweaked to be a "stealth" unit to barbs. Or barbs shouldn't attack them. I really hate to finish my scout movement near a barbarian camp knowing in the next turn he will be killed!
Also, to improve the trait and make it not only a "all or nothing" trait, I would add a new bonus to it. The bonus could be railroads easier to build or factories cheaper, to guarantee expansionistic civs just an expansion in the industrial era
You should post this in the Civ4 list creation threads in the civ future forum...Haven't been here for ages....
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