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  • More on Agriculture

    The advantages of the agricultural trait are well documented:



    Most of the opinions expressed in that thread, including my own, were provisional given the lack of experience with this new trait. Having played 10-15 start to AD now I see nothing to change my opinion that agricultural is the new industrious.

    One factor that has contributed to this, that I don't believe was discussed in the thread, is the key role that 1 extra food plays in eanbling the creation of 4 turn settler factories. Essentially with one extra food than normal in the capital you only need two more to contribute to the surplus to hit the magic five. Circumstances in which this can occur are commonplace.......for example an irrigated cow on grassland.

    In contrast for a non-agricultural civ you need a very nice start to pull off the 4 turn factory. In many cases the 'mere' 1 extra food for an agricultural civ turns a nice start into a killer one, even without rivers*. 5 surplus food is just so much better than 4.

    *This of course should be interpreted as not needing 2 rivers. 1 river is sufficient.
    Last edited by DrSpike; December 13, 2003, 20:14.

  • #2
    Erm, begging your pardon, but you don't get that extra food unless you DO start with rivers.

    That's the nature of agricultural - it can score big, or you can end up playing a game, effectively with one trait.

    (Of course, you AI-playing folk probably just restart until you get that river.... )
    Friedrich Psitalon
    Admin, Civ4Players Ladder
    Consultant, Firaxis Games

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    • #3
      Re: More on Agriculture

      Thanks. Actually that's freaky..........someone posted to tell me the day I got Conquests that after the capital, only cities on rivers got the bonus. I firmly believed this, since all games with agricultural civs (at least 4 or 5) have been on rivers, and I have not restarted once.

      Still, the rest is still true, and new I think, but I guess I'll remove the 'even without rivers' part.

      Also, the agricultural trait is not, I think, a bad one even without rivers............one certainly would not be playing the game with one trait if the start position had no rivers.
      Last edited by DrSpike; December 13, 2003, 20:10.

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      • #4
        can't be worse than playing as a seafaring civ on pangea...
        it's just my opinion. can you dig it?

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        • #5
          Yep, only with rivers does the +1 bonus count.

          Just as well. Agricultural is incredibly powerful and would be broken if all cities got the food bonus.

          On a side note, I've been looking for the civ that might actually do something culturally at Emperor level. By my reckoning, the Celts are the way to go. Check out my latest save game to see how you can quickly put the others on the back foot through culture and growth alone. Whether it will last is another question, but it's a very good start.
          Attached Files
          Three words :- Increase your medication.

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          • #6
            Yeah, that's nice Jeem.

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            • #7
              All cities DO get food bonus!

              However, since I assume you are talking about the impact of the trait pre-newgovernment you are right that only cities located next to rivers or lakes will feel the effect - as this overwrites the food production penalty otherwise dealt by a Despotic government.

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              • #8
                Just to clarify all, of course I am talking about despotism in discussing setting up the 4 turn settler factory.

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                • #9
                  Re: Re: More on Agriculture

                  Originally posted by DrSpike
                  Also, the agricultural trait is not, I think, a bad one even without rivers............one certainly would not be playing the game with one trait if the start position had no rivers.
                  Exactly what good is the trait sans river? You can't irrigate desert without fresh water, either. Simply having cheaper aquaducts and some improvements in the industrial era doesn't make for much of a trait.
                  Friedrich Psitalon
                  Admin, Civ4Players Ladder
                  Consultant, Firaxis Games

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                  • #10
                    Well all cities get the boost later upon govt switch. And desert tiles can often be utilised later when you have found a way to bring fresh water to your empire. Also cheaper aqueducts are nice as you say.

                    Obviously the trait is best with rivers, but it's certainly not worthless without them.

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                    • #11
                      Re: Re: Re: More on Agriculture

                      Originally posted by Fried-Psitalon
                      Exactly what good is the trait sans river? You can't irrigate desert without fresh water, either. Simply having cheaper aquaducts and some improvements in the industrial era doesn't make for much of a trait.
                      I would play Agr. if it only gave a bonus after a government switch; you can still do some interesting things with Monarchy and fast growth in all our cities. I do admit, however, that as such it would be a pretty boring trait.


                      Dominae
                      And her eyes have all the seeming of a demon's that is dreaming...

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                      • #12
                        You keep mentioning rivers, settling right next to a fresh water lake will work just as well though.

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                        • #13
                          Fresh water lakes will do fine, sure, but they seem to be a bit more rare than rivers.
                          Consul.

                          Back to the ROOTS of addiction. My first missed poll!

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